Wolfire Development Blog!
More trees!
I worked on trees more today, and made another blog post about them: http://blog.wolfire.com/
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rudel_ic
- official Wolfire heckler
- Posts: 2193
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It's an abbreviation for Level of Detail.Zantalos wrote: That's amazing! I don't even know what LOD is but I'm stoked.
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Renegade_Turner
- Gramps
- Posts: 6942
- Joined: Tue Sep 27, 2005 11:59 am
Umm, uhh... Maybe, I dunno 15? (never seen more than that upclose at a time. Never seen more than 2 upclose in Oblivion)zip wrote:Tell us, how many trees can SpeedTree handle at one time? At the same quality level as david's system.
I think you have to be like 65 feet away before you start getting a huge graphics change where everything turns to sprites. And I think that David's trees had pretty much the same level of detail as the ones farther away, I don't know how much change was put into the different LODs for the trees, but it looked like they all had the same detail levels.
But yeah, Speedtree handles like a thousand trees so... man I hate those trees, so damn uninteractive. I want to chop them down!
Fake bastards