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Nuky
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Post by Nuky » Sun Apr 30, 2006 4:25 am

Wow, wow, now.
I'm sure speedtree isn't all that bad. OK, I tried the demo... Have to say...
It worked... Atleast the forest... Tried another one as well (praire, I think? something like that) which lagged on my super-puter.
Oh, well.

lpod100
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Post by lpod100 » Sun Apr 30, 2006 11:09 am

have you guys heard of the PhysX processor? How hard is it actually to optimize a game to work with a physics processor? I don't know about you guys, but these physics would look hella cool in the Lugaru world.

Nuky
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Post by Nuky » Sun Apr 30, 2006 12:07 pm

lpod100 wrote:have you guys heard of the PhysX processor? How hard is it actually to optimize a game to work with a physics processor? I don't know about you guys, but these physics would look hella cool in the Lugaru world.
According to the site, you have to be a qualified programmer and/to obtain their SDk directly.

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leDoOd
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Post by leDoOd » Sun Apr 30, 2006 12:34 pm

When would Lugaru 2 need those kinds of effects anyways? There won't be many explosions or need for thousands of physics after-effects like particles and dense volumetric smoke. IMO the games that use things like grenades and C4 should be the ones to use that processor.

The only thing that would be really required of it would be the dying ragdoll and animations, but that isn't very taxing on the CPU and GPU anyways.

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Post by zip » Sun Apr 30, 2006 1:15 pm

leDoOd wrote:When would Lugaru 2 need those kinds of effects anyways? There won't be many explosions or need for thousands of physics after-effects like particles and dense volumetric smoke. IMO the games that use things like grenades and C4 should be the ones to use that processor.

The only thing that would be really required of it would be the dying ragdoll and animations, but that isn't very taxing on the CPU and GPU anyways.
But what about.. crates?

Vib Rib
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Post by Vib Rib » Sun Apr 30, 2006 1:51 pm

zip wrote:But what about.. crates?
die in a fire

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leDoOd
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Post by leDoOd » Sun Apr 30, 2006 1:59 pm

^Lol

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Post by Zantalos » Sun Apr 30, 2006 2:19 pm

Man are you kidding me? These phsics are freaken unbelievable! These are so damn incredible, I'm going to have to buy one of these proccessing units myself. Holy crap! I've never seen bent metal, ripping fabrics, flames, or liquids like this ever, this is amazing.

And I don't even know what this 3 sided triangle thingy is (as opposed to a 2-sided triangle?). But it seems very important, are they saying that computers never had a unit that was made for moves and interactivity? How the... How can that be? No wonder I get so much freaken lag even though graphics are rendered perfectly (turning them down doesn't even effect this).

I think these phsics could work for any game, even lugaru 2. The way they have flowing waters, tearing clothes, shattering metal (finally, my dagger will now bend and break if I accidently throw it into a stone wall), it's not all about huge explosions, these phsics look like they everything down. I can't believe how they made them so perfect, that flying craft tore right through that fabric instead of just moving it aside, which is normally they case.

But maybe I don't get how this works, how do thay change something to blow up with a script and then with full phsics? It looks like they just flipped up a switch that said "crap on-crap off" (turned it to "crap amazing", of course). These are freaken good phsics, and we have to wait till a TBA 2007 for them to come out (less you want to patch up an older game, which is sick too).
Image
This was missing in computers before? It was just a two segment line? This seems really important, as important as rendering and graphics.

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leDoOd
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Post by leDoOd » Sun Apr 30, 2006 2:48 pm

^(psst, it's spelt Physics. ;))

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Post by David » Sun Apr 30, 2006 3:15 pm

Basically the Physx card is like a graphics card, but specialized for physics computations. It doesn't actually *do* any of the physics per se, it only works if you use Aegia's physics library (like Havok), and carries out the necessary computations.

Lugaru 2 will have very nice physics, and they won't require (or support) the PhysX card.

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Post by Zantalos » Sun Apr 30, 2006 3:54 pm

leDoOd wrote:^(psst, it's spelt Physics. ;))
Oh crap HA ha ha ha ha! Look at that! Holy shit 5 times in a row. Man, that doesn't even sound like physics, (wtf is phsics, it sounds like fsiks) I really spelled that one stupidly. Left out a whole damn vowel (aww damn is it a vowel or a consonant, myth is a vowel, and yoke is a consonant. Thank god for wikipedia).
Zantalo wrote: I can't read or write :cry:
Cool then, looks like I won't have to get that card (you mean it doesn't even help if it's not supported? That's alot more confusing than I thought!).

Still, I bet Lugaru 2 physics will be awesome, even better than those ones! David's physics are always fun to play with, Blackshades had dismemberment, Lugaru had non-twitchy physics, and SOS had paralysis. I'm stoked, this is going to be cool!

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Post by David » Thu May 11, 2006 12:28 am

I worked on shadows today! http://blog.wolfire.com/

Nuky
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Post by Nuky » Thu May 11, 2006 3:16 am

Don't you have finals soon? :P

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Ninjas
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Post by Ninjas » Thu May 11, 2006 7:29 am

Ahh.... nice. Especially the distance blurring on the shadows.

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Post by friday » Thu May 11, 2006 6:25 pm

would be cool if we could see now a forest plus water plus grass plus shadows plus turner plus weapons screenshot :lol:

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