Impressions
Posted: Wed Apr 12, 2006 6:11 am
Hello,
This is a very nice game, I must congratulate the author for a nice piece of work. It's very dynamic and fluid, however, I have some comments to the combat system:
1) Weapon fight is constant reversal spamming which is annoying (especially with swords). Such moves would be immensely more difficult to pull of in real sword fight.
2) Absence of a reliable block function. Basically, I would prefer a system that would feature (sorted by how often a technique occurs):
blocks > dodges > reversals.
Block is most reliable and easy to perform. Dodge must be well timed and reversal can be only done on special conditions (opponent too close, blow too strong, etc)
Basically, the game is a good and funny mock kungfu with rabbits, but the weapon combat could be much more elaborate.
Anyway, nice little game!
This is a very nice game, I must congratulate the author for a nice piece of work. It's very dynamic and fluid, however, I have some comments to the combat system:
1) Weapon fight is constant reversal spamming which is annoying (especially with swords). Such moves would be immensely more difficult to pull of in real sword fight.
2) Absence of a reliable block function. Basically, I would prefer a system that would feature (sorted by how often a technique occurs):
blocks > dodges > reversals.
Block is most reliable and easy to perform. Dodge must be well timed and reversal can be only done on special conditions (opponent too close, blow too strong, etc)
Basically, the game is a good and funny mock kungfu with rabbits, but the weapon combat could be much more elaborate.
Anyway, nice little game!