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Posted: Sun Jun 25, 2006 9:14 am
by Nuky
Just don't forget to keep it somewhat nice! We don't want the barels to look like beveled hexagons, do we? :P

Posted: Mon Jun 26, 2006 9:42 pm
by NickD
I have one: Its a potion bottle. I made it in a coupple of minutes
Image
yah, i know. I'm going to smooth it out with sibdivs.
Hope you like it! I have it in EPS. EPS works with EVERYTHING... so... yah.
Turner should drink it and get health... kinda like in Zelda (OOT). I dont like that you cant recover health in the first one :? .

-Nick D.

Posted: Mon Jun 26, 2006 9:43 pm
by NickD
Maybe i shoud make the beak a bit smaller?

Posted: Mon Jun 26, 2006 9:57 pm
by Mike_Cuzins
and a flat bottom

otherwise it will keep falling over

Posted: Mon Jun 26, 2006 9:58 pm
by Mike_Cuzins
Nuky wrote:Just don't forget to keep it somewhat nice! We don't want the barels to look like beveled hexagons, do we? :P
haha no chance, Not on my watch!

Posted: Mon Jun 26, 2006 10:10 pm
by NickD
it does have a flat bottom. here's the new one:
Image

there

Posted: Mon Jun 26, 2006 10:14 pm
by Mike_Cuzins
cool! also one other thing, get rid of the liquid inside
because if the thing tips up it will look a bit wierd...

Posted: Mon Jun 26, 2006 10:17 pm
by hdlsa
Mike_Cuzins wrote:cool! also one other thing, get rid of the liquid inside
because if the thing tips up it will look a bit wierd...
I don't think anyone would expect actual liquid to spill out if it did. Also, if there is going to be some kind of healing elixir inside, it would look even worse if there was nothing in there at all.
Maybe just add a cork in the top instead.

Posted: Mon Jun 26, 2006 10:21 pm
by Sectaurs
I don't want to piss in anyone's cheerios, but if you're puting a subd on anything, its not going in any game. you silly gooses.:P

kudos on making a very nice flask, though.

Posted: Mon Jun 26, 2006 10:53 pm
by NickD
i no. i was smoothing it for the picture. DUUUUUH!

Posted: Mon Jun 26, 2006 11:01 pm
by Sectaurs
Well, whats the point? We need to know how awesome it will look in game :D

Posted: Mon Jun 26, 2006 11:03 pm
by NickD
ok. there. GOSH!

Posted: Tue Jun 27, 2006 12:00 am
by NickD
New one:
Image

Posted: Tue Jun 27, 2006 12:26 am
by Zantalos
Hey what's a subd?

How do you use colored models like this that's all reflective and stuff. Does the engine do all that refletion and specular lighting stuff or does it just mean it is compatible with it.
I think I just don't get what Sectaurs is explaining, Are the models supposed to be unsmoothed, untextured, what exactly? It looks like everything should be gray from what we've seen of recent models. They've been textured just recently.

Oh, and I think if you do a potion like this, you should try making it more jazzy. Instead of a basic shape like a normal potion, try putting some curves into the base and stuff, maybe have interesting ripples along the neckline. Perhaps a metal band across it or some imbedded embroidery in it would spice it up. Try going away from something original when you do special objects like potions, simple stuff is for boxes and rocks. If you want to do something important like this, make it hip! You're aren't just creating simple background objects and house hold items, you're trying to make a potion :o

Is there a reason for the stuff in the middle? Is it coloring or did you actually put an object into it? I think something like this should be empty so they can decide what to put into it.

Posted: Tue Jun 27, 2006 12:37 am
by Sectaurs
its short of subdivided. Its a feature inside the modelling program that divides each polygon n amount of times. It is used in cinematics to make things smooth and realistic. So that flask could easily have 100,000 triangles, which wouldn't be very smart to have in-game.

The different textures, specularity and opacity is also all controlled in the rendering software. David is writing the engine to use shaders that will reproduce the look, although the manner it is done and the assets needed to do it will differ.

So while its a fine model, it is not a game model.