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Posted: Tue Oct 10, 2006 8:11 pm
by NickD
oops

lol. Well L1 is still hella tight so idk for now. And I still play GL Fighters time to time. that game's addicting

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Posted: Tue Oct 10, 2006 8:15 pm
by BunnyWithStick
Against the AI, or just playing around? Man, David's right when he says the AI is too hard.
(In GLFighters that is)
Posted: Tue Oct 10, 2006 8:57 pm
by NickD
lol. the computer sux in the air, though. I whoop with the jet pack! David should just make that multiplayer and upload it again. THAT WOULD BE HELLA TIGHT!

Posted: Tue Oct 10, 2006 9:19 pm
by BunnyWithStick
Oh my god, OMG, that would rock! IT WOULD ROCK!!!
Posted: Tue Oct 10, 2006 9:27 pm
by NickD
DAVID!!!! DAVID GET OVA HE-A!!! READ THE ABOVE PAST 3 POSTS!!!
Posted: Tue Oct 10, 2006 9:29 pm
by NickD
I think thats the best idea in Wolfire history! except for the pong game... that rocks twice as hard! Wait.... what am i talking about

?!
Posted: Wed Oct 11, 2006 6:11 pm
by pyros soul
You know what would be cool.....
Kicking and stabbing a Windows computer on Lugaru....
You know you love the idea.
Posted: Wed Oct 11, 2006 10:14 pm
by Colicedus
NickD wrote:oops

lol. Well L1 is still hella tight so idk for now. And I still play GL Fighters time to time. that game's addicting

.
That-could-have-been-Davids-Best-games.
Next-to-BS.
Only-improvement-it-needs-is-more-Interacton-with-things-and-Multiplayer-mode!
Posted: Thu Oct 12, 2006 6:50 am
by Zaphon
Hey, can someone be a messiah (A dark one, if that floats your boat)
real quick and record some footage of GLfighters for us mac-impared people?
While you're at it, maybe you could catch some footage from some of the other mac exclusive wolfire games?
That would be swell!

Posted: Thu Oct 12, 2006 8:19 am
by Crill3
There are pictures on the site (
http://www.wolfire.com/new/glfighters.php),
but they don't show everything..
Classic has b0rked so I can't record a video until I reinstall my OS
(which I choose to because other things are also b0rked).
Its a work of Art.
Posted: Sat Oct 14, 2006 5:52 pm
by GaGrin
Its an amazing package.
The core gameplay element is elegantly simple and effective, easy-to-learn and hard-to-master.
The visuals, while simple, are strong and consistant. And the high attention to noticable details is simply astounding. I remember seeing Turner grab his side after I'd taken a particularly nasty beating - which in itself was a nice touch - but what really captivated me was when i realised he was wincing in pain!
Audio effects and the music suit the gameplay and narrative perfectly.
I may be alone in this but after getting to the demo story I ordered the game because I wanted to see the story to the end. I know everyone makes fun of how cliche the story arc is - but its simple, to the point and thus believable and powerful. How can anyone not have sympathy with Turners plight?
And the idea of natural balance being brought in at the end was a very nice touch - I won't dwell on that too much, but from start to finish the game felt consistant and driven. I wanted to play on and I've played alot of games (admittedly no for long) that simply don't do that.
Posted: Sat Oct 14, 2006 10:48 pm
by BunnyWithStick
Exactly, Exactly, Exactly.

Posted: Sun Oct 15, 2006 2:39 pm
by NickD
lol. When I started playing I liked to jump off hills and do a flip right before I hit the ground and see how far I fly. I used to laugh my a** off!

Posted: Sun Oct 15, 2006 5:46 pm
by BunnyWithStick
Another fun thing is to jump at a wall and just before you touch it, press N.
For those who love making big cracks in the wall.

Posted: Sun Oct 15, 2006 6:00 pm
by NickD
lol. I run really far back turn on map editor, run and jump and gain heck of speed by tapping space, and I make a really big noise (with a crack). But it kind of sounds like an explosion though. I tried making "Hi" with cracks but they ended up disapearing before it finished

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