Eragon Campaign-help wanted

The place to discuss all things Lugaru.
Zantalos
The Postman
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Post by Zantalos » Thu Mar 22, 2007 9:48 pm

rudel_ic wrote:The film hurts.

Funny, now that you mention it, Dragon -> Eragon. It's pretty silly to make up titles that way. Rabbit -> Sabbit. Wolf -> Xolf. Server -> Terver. Bomb -> Comb. Gay -> Hay.

Now with more letters and bigger steps: Bush -> Omfg -> Stfu.
^^lmao

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Dudeman
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Post by Dudeman » Thu Mar 22, 2007 10:04 pm

im working on a chainmail mod right now, its too dark though

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rudel_ic
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Post by rudel_ic » Thu Mar 22, 2007 10:52 pm


Silb
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Post by Silb » Fri Mar 23, 2007 4:07 am

Dudeman wrote:nice idea with the hawks (The eabbit and eolves just makes it sound like you have a speech problem, no offense), but how do i get it to follow me and attack and such? Also, putting Eugaru on the title would be nice, i was thinking somthing like Lugaron, though, either would be good. And finnaly, how do you get the red dots that you use to select the next lvl on the world.png file to go where you want them to, as you did in your campaign?

BTW, zatoichi, i was just planing on making a dragon skin (Yes, i can at least do that in photoshop) and putting it on the wolf model, or mabye ill just edit the hawk texture file. 8)
Hey, I wasn't serious in proposing "Eww!" and "Eek!" for names. :P

I don't think you can control the hawk in any way.

For the red dots, open Data/campaigns/main.txt. "LocationX" and "LocationY" are the coordinates for each dot. If you have a Mac, open Data/Textures/World.png in GraphicConverter, and pick "Window>Show Position" for easy reference. (If you have a PC: buy a Mac, then open GraphicConverter etc)

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BunnyWithStick
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Post by BunnyWithStick » Fri Mar 23, 2007 5:16 am

I think Paint has a little coordinates indicator on the bottom left or bottom right corner of the window.

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Dudeman
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Post by Dudeman » Fri Mar 23, 2007 9:03 am

Silb wrote:Hey, I wasn't serious in proposing "Eww!" and "Eek!" for names. :P

I don't think you can control the hawk in any way.

For the red dots, open Data/campaigns/main.txt. "LocationX" and "LocationY" are the coordinates for each dot. If you have a Mac, open Data/Textures/World.png in GraphicConverter, and pick "Window>Show Position" for easy reference. (If you have a PC: buy a Mac, then open GraphicConverter etc)
haha, lol, im stupid
oh and thanks for the world.png thing

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Dudeman
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Post by Dudeman » Sat Mar 24, 2007 7:17 pm

ok im done with the eragon skin,
here it is http://i168.photobucket.com/albums/u178 ... 4/fur3.jpg

criticisim is good give lots. Oh, and make sure you use with fancypants, looks weird otherwise (might still look weird, hey look, a bird...sorry).
hope you like :) Now for brommie...

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Dudeman
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Post by Dudeman » Sun Mar 25, 2007 12:15 am

Umm...hello? is anyone even checking this post anymore? am i really that bad at keeping coversation running?:(

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Colicedus
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Post by Colicedus » Sun Mar 25, 2007 5:10 am

Um....
err...
:roll:

Time to go!

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Dudeman
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Post by Dudeman » Sun Mar 25, 2007 10:51 am

Has anyone tried the eragon skin out yet? :)

Nuky
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Post by Nuky » Tue Apr 03, 2007 8:30 am

Hay thur,
tried it out :)
It's funky.
One thing I think could've been better was the shoulders: it's a little hardedged =)

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cachiporrin
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Post by cachiporrin » Tue Apr 03, 2007 8:40 am

Dudeman wrote:ok im done with the eragon skin,
here it is http://i168.photobucket.com/albums/u178 ... 4/fur3.jpg

criticisim is good give lots. Oh, and make sure you use with fancypants, looks weird otherwise (might still look weird, hey look, a bird...sorry).
hope you like :) Now for brommie...
you are amazing, that skin is awesome!

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NickD
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Post by NickD » Tue Apr 03, 2007 2:09 pm

Hokay, so...

Wolfs = Monster dudes that you fight at the end, and in the middle of the story. Make a skin for those.

Rabbit skin 1 = Main.. dude.... forgot his name..... :P

Eragon = Duplicate the Hawk.solid and replace it's name with Wolf8.solid, and make a dragon texture for it.

Everything else = Rabbit solids with new textures.

Just make all those things interact and stuff (IE use the talking thing and make turner fight the dude in the castle without magic powers, but he's hella hard. He later finds out that he didn't kill him). We're going to have to change the story a little to have the Lugaru engine support all the needed effects/scenes/dialogues.

Edit: Wait.... Never-mind about the Eragon model. Just duplicate the Hawk.solid to Eragon.solid with an Eragon texture, and in the game when you're making them speak, you resize the hawk hella bigger. I think that might work :D ....

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Crill3
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Post by Crill3 » Tue Apr 03, 2007 3:24 pm

Wow, the hawk is a model!
I've always thought it's just a flat moving image.
Where did I get that from?

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NickD
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Post by NickD » Tue Apr 03, 2007 3:38 pm

LMAOWSMPAGAEP you are a retard. Yes, yes you are... yes.... yah :P

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