^^lmaorudel_ic wrote:The film hurts.
Funny, now that you mention it, Dragon -> Eragon. It's pretty silly to make up titles that way. Rabbit -> Sabbit. Wolf -> Xolf. Server -> Terver. Bomb -> Comb. Gay -> Hay.
Now with more letters and bigger steps: Bush -> Omfg -> Stfu.
Eragon Campaign-help wanted
Hey, I wasn't serious in proposing "Eww!" and "Eek!" for names.Dudeman wrote:nice idea with the hawks (The eabbit and eolves just makes it sound like you have a speech problem, no offense), but how do i get it to follow me and attack and such? Also, putting Eugaru on the title would be nice, i was thinking somthing like Lugaron, though, either would be good. And finnaly, how do you get the red dots that you use to select the next lvl on the world.png file to go where you want them to, as you did in your campaign?
BTW, zatoichi, i was just planing on making a dragon skin (Yes, i can at least do that in photoshop) and putting it on the wolf model, or mabye ill just edit the hawk texture file.
I don't think you can control the hawk in any way.
For the red dots, open Data/campaigns/main.txt. "LocationX" and "LocationY" are the coordinates for each dot. If you have a Mac, open Data/Textures/World.png in GraphicConverter, and pick "Window>Show Position" for easy reference. (If you have a PC: buy a Mac, then open GraphicConverter etc)
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BunnyWithStick
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
haha, lol, im stupidSilb wrote:Hey, I wasn't serious in proposing "Eww!" and "Eek!" for names.
I don't think you can control the hawk in any way.
For the red dots, open Data/campaigns/main.txt. "LocationX" and "LocationY" are the coordinates for each dot. If you have a Mac, open Data/Textures/World.png in GraphicConverter, and pick "Window>Show Position" for easy reference. (If you have a PC: buy a Mac, then open GraphicConverter etc)
oh and thanks for the world.png thing
ok im done with the eragon skin,
here it is http://i168.photobucket.com/albums/u178 ... 4/fur3.jpg
criticisim is good give lots. Oh, and make sure you use with fancypants, looks weird otherwise (might still look weird, hey look, a bird...sorry).
hope you like
Now for brommie...
here it is http://i168.photobucket.com/albums/u178 ... 4/fur3.jpg
criticisim is good give lots. Oh, and make sure you use with fancypants, looks weird otherwise (might still look weird, hey look, a bird...sorry).
hope you like
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cachiporrin
- Froot Loop!!!
- Posts: 522
- Joined: Mon Jan 29, 2007 11:32 am
- Location: Laatzen, Hannover, Germany
you are amazing, that skin is awesome!Dudeman wrote:ok im done with the eragon skin,
here it is http://i168.photobucket.com/albums/u178 ... 4/fur3.jpg
criticisim is good give lots. Oh, and make sure you use with fancypants, looks weird otherwise (might still look weird, hey look, a bird...sorry).
hope you likeNow for brommie...
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NickD
- Charlotte Brontë
- Posts: 892
- Joined: Fri Sep 15, 2006 10:33 pm
- Location: Berkeley, California
- Contact:
Hokay, so...
Wolfs = Monster dudes that you fight at the end, and in the middle of the story. Make a skin for those.
Rabbit skin 1 = Main.. dude.... forgot his name.....
Eragon = Duplicate the Hawk.solid and replace it's name with Wolf8.solid, and make a dragon texture for it.
Everything else = Rabbit solids with new textures.
Just make all those things interact and stuff (IE use the talking thing and make turner fight the dude in the castle without magic powers, but he's hella hard. He later finds out that he didn't kill him). We're going to have to change the story a little to have the Lugaru engine support all the needed effects/scenes/dialogues.
Edit: Wait.... Never-mind about the Eragon model. Just duplicate the Hawk.solid to Eragon.solid with an Eragon texture, and in the game when you're making them speak, you resize the hawk hella bigger. I think that might work
....
Wolfs = Monster dudes that you fight at the end, and in the middle of the story. Make a skin for those.
Rabbit skin 1 = Main.. dude.... forgot his name.....
Eragon = Duplicate the Hawk.solid and replace it's name with Wolf8.solid, and make a dragon texture for it.
Everything else = Rabbit solids with new textures.
Just make all those things interact and stuff (IE use the talking thing and make turner fight the dude in the castle without magic powers, but he's hella hard. He later finds out that he didn't kill him). We're going to have to change the story a little to have the Lugaru engine support all the needed effects/scenes/dialogues.
Edit: Wait.... Never-mind about the Eragon model. Just duplicate the Hawk.solid to Eragon.solid with an Eragon texture, and in the game when you're making them speak, you resize the hawk hella bigger. I think that might work