cyborg bunnies!

The place to discuss all things Lugaru.
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zacness
Posts: 10
Joined: Sat May 12, 2007 8:13 am
Location: a beach in sydney..

cyborg bunnies!

Post by zacness » Sun May 13, 2007 3:09 am

hello children.
i started a new skin , which is basically a robot turner.
im NOWHERE NEAR finished but it will be soon.
also, is there a console command to completely remove all clothes including pants?
i want to see my robo turner in all his glory.
here be it!
ll
v
Image
oh, and could someone upload the original fur3 and wolf skins?
i forgot to make backups.
:lol:

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Colicedus
forom-muppat-yoda
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Location: Where ever your mind takes you

Post by Colicedus » Sun May 13, 2007 6:06 am

Check the Wiki...

Ill be kind and give you the links to your answers...

http://wolfire.com/wiki/index.php?title ... Appearance
http://wolfire.com/wiki/index.php?title=Mods

I really think D and J should put these on the main page.

By the way, I love your skin.
So far I have added a Decal For a Chainsaw hand and Did start work on some Body armor For invertin's Campaign (which I have been lazy and not worked on that much.

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Crill3
Indecisive titler
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Location: Stockholm, Sweden

Post by Crill3 » Sun May 13, 2007 8:43 am

Very nice skin :D

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Usagi
Screenshot Superhero
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Post by Usagi » Sun May 13, 2007 9:00 am

In my version of Lugaru, I don't want anyone but T wearing the armor I made.

I don't mess with the console and map editor, 'cuz I don't wanna have to change T's clothes every time I play the campaign or challenge levels (which is typically daily).

I just removed or made a blank file for all the other clothes. Now everybunny's naked except T.

zip
lugaruguru
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Post by zip » Sun May 13, 2007 11:51 am

That is...
not half bad :O
Congratulations.

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Viking Zippy
Wooter
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Post by Viking Zippy » Sun May 13, 2007 2:21 pm

Looks very nice. I'd like to see it when it's completed :)

Nuky
Plutonium Handler
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Post by Nuky » Sun May 13, 2007 2:31 pm

Looking great =)

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invertin
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Post by invertin » Sun May 13, 2007 3:23 pm

If only I could be bothered to start working on Lugaru 2031 again.

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BunnyWithStick
Gramps, Jr.
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Post by BunnyWithStick » Sun May 13, 2007 8:10 pm

invertin wrote:If only I could be bothered to start working on Lugaru 2031 again.
Heh, welcome to my world. :P

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zacness
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Location: a beach in sydney..

Post by zacness » Fri May 18, 2007 2:51 am

it be done!
well, if you wanted you could use this skin in 2031,
(but you have to credit me, LOTS :D )
please note it is my first proper skin, and i didnt not import any steel textures, i just used the tools. (arcsoft photostudio)
please tell me what you think.
and feel free to use it.Image

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BunnyWithStick
Gramps, Jr.
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Post by BunnyWithStick » Fri May 18, 2007 7:02 am

You really need to remove the wireframe from the image. Set the opacity of the main layer to 100% or something. Or if you can't do that, just remove the wireframe layer when you're done.

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Colicedus
forom-muppat-yoda
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Post by Colicedus » Fri May 18, 2007 7:09 am

either that or try to whiten them for razor edge highlighting.
(talking warhammer models, but I think the same ideas works)

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zacness
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Location: a beach in sydney..

Post by zacness » Fri May 18, 2007 8:09 am

nononoooo
the wireframe makes it look roboty :)
seriously
just see what it looks like in game first.

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Usagi
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Post by Usagi » Fri May 18, 2007 9:10 am

I just did. Sorry Z; it looks like a wireframe with some vague patterns in or on it. Not really too roboty.

You could work on the wireframe to make it more mechanical looking, but as it is it just looks cobbled together.

Nuky
Plutonium Handler
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Post by Nuky » Fri May 18, 2007 11:34 am

For the wireframe to look roboty, you'd need a shading system for it. Which you can't.
Edges would be lighter than the rest of the metal anyhow =P

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