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Lugaru 2 objects vs context

Posted: Sat Jan 05, 2008 6:50 pm
by slipman
I know in Lugaru one you can interact with obstacles fairly well- wall-jumping, grabbing on to ledges, etc.

These are some of the most valuable assets in any game.

The best example I can think of is in the game Assassins Creed. It is a good game for those who like Lugaru- the fighting is advanced and you can do a lot of things with different weapons.
I noticed two major things about the game.

In that game, you can do things that people don't take much notice of, like gently pushing them aside if you're in a hurry, and you can do things that people notice and talk about, like fighting knights, or running into people and pushing them over. So, you can act with personality and like someone in the real world. I expect the pheonix engine in Lugaru 2 will do that pretty well- each character moves in a different way, etc.
But, in Lugaru 1, there is no social aspect of the game. Either everyone on the map is your ally and you can't attack them, or everyone on the map is your enemy and you can't do anything to negotiate. Your allies never idependently associate or talk to eachother without talking to you and can never help you in a fight on one map, and your enemies will follow you, quite literally, to the ends of the earth. Everything in the game revolves around the character and what happens doesn't really feel like real life. The only effect it has on the actual gameplay is making it feel more real, because, it makes the situations more real.

The second thing is how much you can interact with your surroundings. You can lock on to your enemies, which is very useful, and you can do things like hide in a pile of hay to escape from your enemies, sit down on a bench to be inconspicuous, and find handholds and foot-holds to climb buildings. Where you jump and where you move is also slightly affected by your surroundings. If you face a wooden beam so that it's horizontal to you, you can jump onto it and walk to either side- automatically not jump to far, and automatically move along the beam so that you don't fall off unless you move almost perpandicular to it. It was my favorite console game within ten minutes because of these features. Lugaru had fairly good interactivity, but at that scale, Lugaru 2 could be an unparalleled game.

Posted: Sat Jan 05, 2008 7:35 pm
by BunnyWithStick
Just so you know, comparing Lugaru 1 to Assassin's Creed is like trying to find out who the great evil guy that sent you into the crazy world of falling blocks in tetris. :P

Lugaru 1 wasn't too ambitious and was really just meant to be a reasonably simple action game. By the sounds of things, Lugaru 2 will be, well, probably a lot like Assassin's Creed, by the sounds of what you're making Assassin's Creed out to be.

Posted: Sun Jan 06, 2008 4:29 am
by invertin
It will be like assassins creed.

With rabbits.

And less stealth requirements.

And wolves.

And-

You get the picture.

Posted: Sun Jan 06, 2008 7:14 am
by David
Lugaru 1 also doesn't have huge unskippable cutscenes, and a ridiculous futuristic twist :wink:

Though yes I played through Assassin's Creed, and will be using some of its better ideas in L2.

Posted: Sun Jan 06, 2008 7:20 am
by Makrond
Whoa... just got ninja'd...

WHOOOO!!

Does that mean we get the climbing system? :shock:

Posted: Sun Jan 06, 2008 9:15 am
by Glabbit
Uh-oh... this sounds like it's gonna be fun...
*attempts to build a time machine to get lugaru 2 from the future*

Posted: Sun Jan 06, 2008 1:02 pm
by invertin
Makrond wrote:Does that mean we get the climbing system? :shock:
Considering rabbits and wolves jump alot higher than humans, it gives me the idea we get a better but less realistic climbing system.

Posted: Sun Jan 06, 2008 4:06 pm
by Zantalos
If Turner can climb a tree the same way Altair can scale a building, that would be awesome, that would be so unbelievably awesome, I don't even think it's possible for any animator to animate it would be so awesome.

Posted: Sun Jan 06, 2008 10:02 pm
by Jendraz
Those are some good observations, and if Lugaru 2 has more developed social interactions that would be awesome, although I wasn't really expecting it to.

Posted: Mon Jan 07, 2008 1:12 am
by Count Roland
the assasins creed fighting system wass sorta like a slower but slightly more advanced lugaru fighting system and it didn't really require stealth i just killed any guards/Crusaders/Templars I ran into its a pretty easy game though masaif was annoying

Posted: Mon Jan 07, 2008 9:24 am
by Glabbit
Lugaru x > AC
...but only 'cause I haven't played ac... :E

Posted: Mon Jan 07, 2008 3:48 pm
by slipman
Thanks, everyone.
Though Lugaru 1 wasn't really that much like assassins creed, it was a great game.
But the way Lugaru 2 is going, I do think it could be kind of like an assassins creed w/ rabbits, and more weapons than assassins creed. It's that Lugaru 2 is probably a much more ambitious game than Lugaru 1.
So it could even have a few advantages over assassins, and, though it seemed impossible for computer games vs xbox 360/PS3 games, graphics as good looking as it.
I say this because if any one man could make a game as awesome as (or more awesome than) assassins for computer, it would be David.

Posted: Mon Jan 07, 2008 5:34 pm
by BunnyWithStick
It's weird how when some sort of PS4, Pii or YBox the graphics will probably seem about the same, as polygon count becomes less and less noticeable…

Posted: Mon Jan 07, 2008 8:46 pm
by wormguy
Well, I think the side effect of graphical updates being less noticeable means developers will have to focus more on having good art style than fancy shaders and effects. Which is DEFINITELY a good thing.

I mean, I barely noticed the crappy textures in Twilight Princess because the art style was so ridiculously good. Eventually this will happen with most games, just on a grander scale.

Posted: Mon Jan 07, 2008 9:06 pm
by BunnyWithStick
Sure is. I just realised that was a completely off-topic post… :?