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Lugaru voice acting

Posted: Mon Jul 14, 2008 5:12 am
by shadow717
So, Iv'e been wondering for the longest time, will Lugaru 2 have voice acting or text talk like the first one.
the question really is which would you prefer

Posted: Mon Jul 14, 2008 7:13 am
by Doom
the big question is: will lugaru2 be released this century?

Posted: Mon Jul 14, 2008 1:38 pm
by rudel_ic
I think text talk or nothing. The characters are anthropomorphised enough as it is. Hearing them discuss matters in crystal clear Oxford English would be just as awkward as Watership Down is the first time you watch it.

Posted: Mon Jul 14, 2008 2:18 pm
by Doom
w/e

Posted: Mon Jul 14, 2008 4:49 pm
by Chainsaw man
Doom wrote:the big question is: will lugaru2 be released this century?
Doom, its not fucking DNF... allthough DNF looks good and they did some prity good work so far, dont go over bord with the "w1ll it B r3lizd l0l"

DNF was in developement (and still is) since 1994. When it takes longer than 10 years, well talk.

Posted: Mon Jul 14, 2008 6:15 pm
by Fauxhammer
Voice acting would be nice but only if it is done well or else it will be strange. I think that with voice acting incorporated the characters will have greater depth.

Posted: Mon Jul 14, 2008 7:13 pm
by rudel_ic
Actually, a narrator voice over could work pretty well. I'm still not comfortable with rabbits speaking english though..

Posted: Mon Jul 14, 2008 11:32 pm
by Jendraz
I say no voice acting. I like the text and sound effects as they are.

Posted: Tue Jul 15, 2008 12:14 pm
by xrodneyx
of course text talk and "rabbits sounds", i hate rabbits being so anthropomorphised that they speaking as humans

Posted: Tue Jul 15, 2008 12:18 pm
by Dudeman
The dialogue system is not exactly the best. I would like it if David took on a kind of NWN2 type dialogue system, where you can actually choose what you want to say.

Posted: Tue Jul 15, 2008 2:32 pm
by invertin
Doom wrote:the big question is: will lugaru2 be released this century?
Learn how to code, then try to make a game from scratch, creating your own engine and everything. No shortcuts.

It kinda would take a while. :roll:
Dudeman wrote:The dialogue system is not exactly the best. I would like it if David took on a kind of NWN2 type dialogue system, where you can actually choose what you want to say.
Putting choices in gets rid of Turner's character, leaving us with what WE want rather than want HE wants. Which I don't think would be right for this game.

Posted: Tue Jul 15, 2008 3:54 pm
by Dudeman
yes, but wouldn't it be great if you could choose to be a naive trusting idiot instead of being forced to be one?

Posted: Wed Jul 16, 2008 10:12 am
by StickIt
I would love voice-acting.

Posted: Wed Jul 16, 2008 1:53 pm
by Doom
Chainsaw man wrote:
Doom wrote:the big question is: will lugaru2 be released this century?
Doom, its not fucking DNF... allthough DNF looks good and they did some prity good work so far, dont go over bord with the "w1ll it B r3lizd l0l"

DNF was in developement (and still is) since 1994. When it takes longer than 10 years, well talk.
nigga, DNF won't be released tbh...and do you think David got time for everty mother fucker around here?

please........tbh he started to work at l2 since 2006(or w/e; idc), so do not expect for l2 this year.

Those years ppl started to ask: how about voice acting, how about (bullshit) and so on till you get bored to read the forum.

David got more important things than staying for releasing a game, a game that in the nearly future somebody would make it better.

dont tell me bullshit about Duke Nukem Forever cuz they are different games.

Posted: Wed Jul 16, 2008 1:56 pm
by Doom
rudel_ic wrote:Actually, a narrator voice over could work pretty well. I'm still not comfortable with rabbits speaking english though..
and agree...because if you wanna make a champaing(if it will be possible), with voice-acting you won't get your dialogs heard.

So a voice narrator is good enough.