Wall Jumping
Posted: Thu Sep 25, 2008 8:18 pm
Hey, recently discovered Lugaru and the two big campaigns here/challenges/random maps. Played around with the map editor but I'm not very talented. I have a question though regarding wall-jumping/hopping.
Lugaru's physics allow for the deliberate use of flipping off walls into other walls in order to flip again. In this way you can get height if the walls are close enough or make sure that you survive any fall if there is a wall nearby. I thought this was really cool when I found out about it playing the tutorial, I expected to go find a challenge where it would be specifically used.
From my experiences with Lugaru this isn't the case, in the 3 campaigns I've played it's never served to get me anywhere but it has saved me. The last level of Temple at the Ice Cave is the best example. I was fighting the two rabbits at the intersection of all those walls and got knocked off. Before reaching the bottom of the wall I was able to start a decent wall flip and got all the way back up and proceeded to beat the level. There's a level in Empire at the sky palace with all the blocks, I saw it and thought something along the lines of "finally." Turns out those blocks just made up the hallway and are hollow, I flipped up to the top of one and fell in, had to cheat to get out.
This thing works in any two walls if they're close enough and less than 90 degrees. If they are parallel it's easiest but you can do it with corners too and it looks a lot cooler. I'm sure others have experimented with this before but I didn't find anything here, have people tried making maps where this is part of the progression? Either going up or making sure you survive a huge fall? I'm sure it'll show up in some way for Overgrowth. Just wondering if there are any maps out there that try to use this to it's potential, sometime if I have plenty of free time I could try making one but thought I should ask here first.
Lugaru's physics allow for the deliberate use of flipping off walls into other walls in order to flip again. In this way you can get height if the walls are close enough or make sure that you survive any fall if there is a wall nearby. I thought this was really cool when I found out about it playing the tutorial, I expected to go find a challenge where it would be specifically used.
From my experiences with Lugaru this isn't the case, in the 3 campaigns I've played it's never served to get me anywhere but it has saved me. The last level of Temple at the Ice Cave is the best example. I was fighting the two rabbits at the intersection of all those walls and got knocked off. Before reaching the bottom of the wall I was able to start a decent wall flip and got all the way back up and proceeded to beat the level. There's a level in Empire at the sky palace with all the blocks, I saw it and thought something along the lines of "finally." Turns out those blocks just made up the hallway and are hollow, I flipped up to the top of one and fell in, had to cheat to get out.
This thing works in any two walls if they're close enough and less than 90 degrees. If they are parallel it's easiest but you can do it with corners too and it looks a lot cooler. I'm sure others have experimented with this before but I didn't find anything here, have people tried making maps where this is part of the progression? Either going up or making sure you survive a huge fall? I'm sure it'll show up in some way for Overgrowth. Just wondering if there are any maps out there that try to use this to it's potential, sometime if I have plenty of free time I could try making one but thought I should ask here first.