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Re: The Weapon Shop
Posted: Mon Jan 18, 2010 2:55 pm
by Armored Wolf
Re: The Weapon Shop
Posted: Mon Jan 18, 2010 3:02 pm
by gameman581
oh thanks, found it on his site.
Re: The Weapon Shop
Posted: Mon Jan 18, 2010 3:04 pm
by rudel_ic
Armored_Wolf wrote:Oh dear, someone else knows the language (or can use Google). I may have to speak in Ferengi now.
Google, yes
Re: The Weapon Shop
Posted: Tue Jan 19, 2010 2:51 am
by h2ostra
gameman581 wrote:I hate to ask, but I haven't been on here in a while and I don't know what's been made since - has anyone made a big hammer weapon?
And I have a request - a batarang!
Here:
http://www.heavenlyswords.com/images/P/ ... -stars.jpg
I know you have a ton of other stuff to do, no hurry!
YES. I usually call them "batstars", though.
Re: The Weapon Shop
Posted: Tue Jan 19, 2010 4:53 pm
by gameman581
I have another question, I didn't know where to put this and didn't want to go to the trouble of starting a new topic.
If I want to edit a texture, say Turner's fur, which image is his in the texture folder, and do I need to edit any file other than that one?
Re: The Weapon Shop
Posted: Tue Jan 19, 2010 9:42 pm
by Lotus Wolf
fur3.jpg, and no you don't have to edit anything else. Batarang sounds good, I'll make it after everything else.
Re: The Weapon Shop
Posted: Wed Jan 20, 2010 2:21 pm
by Armored Wolf
Lotus, is the wolf in your avatar oddly distorted and wearing clothes?
Re: The Weapon Shop
Posted: Wed Jan 20, 2010 4:20 pm
by Lotus Wolf
Indeed he is.
Re: The Weapon Shop
Posted: Sun Jan 24, 2010 9:33 pm
by Stromboli
Lotus Wolf wrote:Thanks, I've slowed down a lot due to school, but there's much more to come.
If anyone wants to texture the weapon models I haven't textured yet, I'll send them to you.
This is late, but I may be willing to do it for you.
Also, I finally figured out how to make blender not-work-like-a-piece-of-crap on my new computer, so I may start making weapons again.
Re: The Weapon Shop
Posted: Sun Jan 24, 2010 11:40 pm
by rudel_ic
Sweet!
Hope you're aware of the new importers / exporters I wrote:
http://www.alice-dsl.net/wolf.mathwig/tools/py/
These are scripts for Blender. Brainfart is dead at this point.
Re: The Weapon Shop
Posted: Mon Jan 25, 2010 6:15 am
by Stromboli
Two hours and a rudel's export scripts and what do you know, new weapon!
I'm not totally satisfied with it so it'll be a wip for now, but nonetheless, I'm amazed at how much easier the process has become.
Basically a machete-looking weapon, styled after the Talon dagger.
Also: Preview of my next weapon!
Re: The Weapon Shop
Posted: Mon Jan 25, 2010 12:16 pm
by Izzy
Nice job! That halberd looks awesome!
Re: The Weapon Shop
Posted: Mon Jan 25, 2010 9:53 pm
by Armored Wolf
Stromboli wrote:Two hours and a rudel's export scripts and what do you know, new weapon!
I'm not totally satisfied with it so it'll be a wip for now, but nonetheless, I'm amazed at how much easier the process has become.
Basically a machete-looking weapon, styled after the Talon dagger.
Also: Preview of my next weapon!
You got the 1000th post in the Weapon Shop
Re: The Weapon Shop
Posted: Tue Jan 26, 2010 5:38 am
by kehaar
Woo-hoo! Thanks, Stromboli! The machete looks great, and looks really right with the "slashing" animation in-game!
I'll reload the Ancestral Tales campaign with it when I figure out how to do it and tweak a couple of maps.
Cheers!
--and awesome looking halberd, too.
Re: The Weapon Shop
Posted: Tue Jan 26, 2010 11:54 am
by Armored Wolf
and awesome looking halberd, too. wrote:Woo-hoo! Thanks, Stromboli! The machete looks great, and looks really right with the "slashing" animation in-game!
I'll reload the Ancestral Tales campaign with it when I figure out how to do it and tweak a couple of maps.
Cheers!
That's a great name.