The filter pattern is too obvious, the terrain looks like a chessboard with that one. So that doesn't help.Hal1989 wrote:Let's see what happen if we do the "make seamless" twice on this texture. I attached the grass texture using the seamless filter a second time. Tell me what do you think. I hope it doesn't look too blury in-game.
What also won't help is mirroring, blending by hand etc, I tried all that some time ago to produce a seamless texture.
The only thing that can help you if you're lucky is math - didn't work here, so you either move on or get into the messy details:
I'd suggest fixing the seam by hand, pixel per pixel.
Fixing seams by hand is done like this:
1. Identify the edge that has the seam
2. Shift the seam into the middle of the picture (a series of copy-paste-operations with an empty buffer image)
3. Go along the seam, interweave the pixels (clone tool helps, as does blurring, using opacity settings for the clone stamp etc)
4. Zoom out VERY often to check whether the seam is still visible (very important, you waste time otherwise)
Or you choose an entirely different texture.

