I've got some questions:
1. How do I make weapons (what 3D format)(how do I code)
2. How do I create a new map
3. How do I Change the landscape heights
4. This isn't really a question, but can someone post a photo showing how the textures are mapped.
I need some Info
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Lotus Wolf
- Posts: 2218
- Joined: Sun Aug 31, 2008 6:03 pm
Re: I need some Info
if you are a newb to any of this, i'd suggest looking at this this this and/or this.
also, there is some random information on modeling and textures in my weapon shop thread.
you can change the heightmap (landscape) by using multiple shades of black/white on a 256x256 PNG image; darker shades are lower, and lighter shades are higher. this image must then be saved into Lugaru>Data>Textures. (this is delicate, however, i would not recommend attempting this unless you have a lot of image editing experience.) OR you can get a program like terragen, and have it generate some perlin noise, then export the heightmap from there as PNG and put it in the Textures folder. (still delicate, but better success rate.)
Lugaru modders do not need to code at this time.
im not sure what you mean by "how textures are mapped" but when a model is created it must have a UV map, and this is where the texture is applied, with the correct colors to the right verticals then edited further in an image editor such as GIMP.
to create a new map, you must enable debug mode; in the Lugaru>Data folder you will find "Config.txt" open this in a text editor, and change the "Debug" value to 1, save it in plain text format, and start lugaru. open any level in lugaru, and press 'Shift'+'M', this will activate the in-game map editor. for map editing instructions open the "Debug Readme.txt" file, inside are all the commands for debug mode and level manipulation.
i hope you asked your questions in [at least] slight awareness of the difficulty of moding games.
the information i've given you to look at will either be a rude awakening
or a steady guide
you seem to be new here, welcome to the Wolfire Forums, sit down and have a cookie!
also, there is some random information on modeling and textures in my weapon shop thread.
you can change the heightmap (landscape) by using multiple shades of black/white on a 256x256 PNG image; darker shades are lower, and lighter shades are higher. this image must then be saved into Lugaru>Data>Textures. (this is delicate, however, i would not recommend attempting this unless you have a lot of image editing experience.) OR you can get a program like terragen, and have it generate some perlin noise, then export the heightmap from there as PNG and put it in the Textures folder. (still delicate, but better success rate.)
Lugaru modders do not need to code at this time.
im not sure what you mean by "how textures are mapped" but when a model is created it must have a UV map, and this is where the texture is applied, with the correct colors to the right verticals then edited further in an image editor such as GIMP.
to create a new map, you must enable debug mode; in the Lugaru>Data folder you will find "Config.txt" open this in a text editor, and change the "Debug" value to 1, save it in plain text format, and start lugaru. open any level in lugaru, and press 'Shift'+'M', this will activate the in-game map editor. for map editing instructions open the "Debug Readme.txt" file, inside are all the commands for debug mode and level manipulation.
i hope you asked your questions in [at least] slight awareness of the difficulty of moding games.
you seem to be new here, welcome to the Wolfire Forums, sit down and have a cookie!
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nutcracker
- Posts: 1119
- Joined: Tue Apr 22, 2008 2:16 am
- Location: Western Finland
Re: I need some Info
nice lotus :O
Re: I need some Info
I've got a decent amount of picture editing experience.Lotus Wolf wrote: i would not recommend attempting this unless you have a lot of image editing experience.)
About the texture mapping, I've got an idea on how to solve that.
And what I meant about the Creating a map, is how do you make lugaru start a map with just a landscape (or do you have to delete all the objects, then save it as something else)
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Lotus Wolf
- Posts: 2218
- Joined: Sun Aug 31, 2008 6:03 pm
Re: I need some Info
you have to delete all the objects off a map, then save it as the blank map by pressing '~' and typing: "save <mapname>" then you can open maps you have made by pressing '~' and typing: "map <mapname>"
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Count Roland
- Posts: 2937
- Joined: Tue Sep 25, 2007 11:15 pm
- Location: Galapagos Islands, rodeoin some turtles.
- Contact:
Re: I need some Info
in addition, sometimes if you're having trouble deleting the objects from a map, rather than selecting the map from the menu screen or w/e, try loading a map using the map (mapname) command.
[Edited to fix some blaringly obvious and irritating grammar errors.]
[Edited to fix some blaringly obvious and irritating grammar errors.]
Last edited by Count Roland on Tue Dec 23, 2008 11:37 pm, edited 1 time in total.
Re: I need some Info
will do. 