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Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Fri Jan 09, 2009 10:05 pm
by Lotus Wolf
ok, as compensation for my absence i've pushed past the problem i had and have come out with a better Weird.solid, its a pillar.
vvv check it out vvv

i've fought on it, scaled it up, rotated it, everything works fine, except one thing: you cant grab onto it unless its not rotated
at all, can't seem to fix this, but as its a pillar its already the way it is supposed to be, so i don't think its a problem.
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Sat Jan 10, 2009 12:57 am
by rudel_ic
You rock dude, that is one awesome pillar. I love it.
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Sat Jan 10, 2009 4:30 am
by Jarmendes
Tidy it up a bit? Its a bit rough
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Sat Jan 10, 2009 5:43 am
by Lotus Wolf
rough in the texture, or its layout? the texture is a bit screwed up because of the alternative UV map i had to use, i'll fix it as soon as i can. Thanks rudel!

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Mon Jan 12, 2009 1:07 am
by Jarmendes
yea the texture, and the edges are a bit jagged. Anyways good work, all i can do is draw in paint

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Mon Jan 12, 2009 3:18 am
by mansizedmouse
Jumps on board for doing some models and/or any other things that need finishing up
MSM
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Mon Jan 12, 2009 4:36 am
by Lotus Wolf
welcome aboard! at the moment you can help with models, since i scrapped most of mine, i have the pillar (WIP), and a rock, but i dont like the rock. so you can model just about anything for Cool.solid, and try to recreate the others, but with more detail (dunno how we will do a more detailed cube, but we might think of something...)

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Sun Jan 18, 2009 5:04 am
by Jarmendes
Im trying to make a stairs model. but would turner be able to walk up it? or would he have to jump up each step? also im new at modelling and using google sketchup. any other modelling things that are easier and better? im using a mac os x.
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Wed Jan 21, 2009 12:56 am
by Lotus Wolf
i'm not sure i get the idea... its a good one, but if we're playing with idea's for turner's adventure jsut before OG, why would he be rescuing an alpha wolf?
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Wed Jan 21, 2009 8:41 am
by Jarmendes
huh?
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Wed Jan 21, 2009 2:57 pm
by Untadaike
Lotus Wolf wrote:i'm not sure i get the idea... its a good one, but if we're playing with idea's for turner's adventure jsut before OG, why would he be rescuing an alpha wolf?
Good point. I don't know what the reason is for the level(although there needs to be one) but just as some random level it could work.
Here's a prototype:
(Jarmendes, the post Lotus Wolf is referring to has been removed)
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Wed Jan 21, 2009 3:40 pm
by Lotus Wolf
i really like the way the level is laid out, the small room with the three dead bunnies and the one wolf is a nice touch, i liked the way you left one wolf sitting at the fire with two others patrolling around the structure, the only small problem i had with the level was that you gave the wolf guarding the bodies a sword, maybe you did that on purpose so that you could get the sword from him after he died, but wolves cannot draw sheathed weapons, but that's not really a problem. overall i really like the level, and hopefully it can find its place in the update. (i'm playing a critic for you.) after we get all the custom assets in here, hopefully the level with remain virtually the same.
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Thu Jan 22, 2009 1:49 pm
by Untadaike
Okay, thanks for the feedback. I don't mind a bit if it gets changed, either for the sake of the story or for a level design flaw. I actually didn't even expect it to go unchanged.
Here's another level. It's an okay one. I'm afraid to try to make it better because while I was making it, there was a blip where as soon as you start the level, a wolf from the other side of the map somehow knows where you are and charges in your direction, hunting you down. I have no idea how it happened. You'll see what I mean if you play it. Although I'm not sure if you could use it in the 1.5
- Screenshots.zip
- Here are some screenshots before you download the map
- (2.55 MiB) Downloaded 191 times
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Wed Jan 28, 2009 12:11 am
by Lotus Wolf
anyone else made anything for this yet?
i got a new tunnel going.
No more fps problems with the tunnel, it supports edge grabing on the sides but not on the mouths, if i should fix that, tell me, otherwise i'll make the reverse for the chimney model.
Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread
Posted: Wed Jan 28, 2009 12:25 am
by NinjaRabbits
I'm gonna start helping as soon as I learn HOW to help!