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Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Wed Jan 28, 2009 2:13 pm
by Untadaike
I can't help with models ( :( ) I have blender but I have no clue how to use it. ¡Not for beginners!

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Wed Jan 28, 2009 3:38 pm
by skraeling
If you guys haven't cemented a story in yet, a suggestion: you could follow the story of the raiders, who refused to bow down to the wolves' domination of the island. Although they are against Turner they do seem to be of the same temperament as him. You could see their early raids; explore the reasons why they moved from their old base to their new base (perhaps because of wolf attacks?); see them getting manipulated by Jack; perhaps they find out Jack is really working for the King and thus realize his treachery; you could see their attack on Turner's village. Although Jack claims Turner killed all the raiders this is clearly not true considering the one left alive in the Old Base. Also, there is no reason why some of the raiders couldn't be out on raids, elsewhere, when Turner tore through their territory.

You could follow the story of one particular raider or follow multiple. With multiple raiders, you could follow each story till that raider's end. Example: one story line could follow Aspen the raider leader; his last level would be him deciding to return to the New Base. The next level then begins a different raider's story since we know that the leader is killed, by Turner, when he returns to the New Base.

Anyway, that's my suggestion for you guys.

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Wed Jan 28, 2009 3:45 pm
by Lotus Wolf
you've got something there, but i still think we should go for turners adventures just after to before OG, otherwise it wouldn't be 1.5. cause it is right between L1 and OG, but if we get people working together well for this, we could keep the team together and make more campaigns afterwords.

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Sat Jan 31, 2009 9:37 pm
by Spira
hi im new to the forums but ive had lugaru for a while and am in the progress of making a mod, i was just about to post a thread about it and saw this. if theres anything i can do to help let me know, i cant really make textures/models but i can do maps and story fairly well. i tend to be a perfectionist at maps lol :shock: . also i find the whole 1.5 in between lugaru and overgrowth thing a great idea, i would love to see how this turns out. :D

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Sun Feb 01, 2009 11:32 am
by Untadaike
How many combat maps should there be in the whole campaign? I liked the false climaxes in the "sven" campaign. (Lugaru: Temple)

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Mon Feb 02, 2009 2:08 pm
by Lotus Wolf
i think we should make the campaign aspect of it as long as possible, with the perfect balance of fighting and story. also, thanks Spira, any help you can offer is usable, so just start posting your work for this here, and we'll figure out what to do with everything when we have enough work.

Re: The [Somewhat] Official Lugaru 1.5 Collaboration Thread

Posted: Tue Feb 03, 2009 12:48 pm
by Untadaike
My work? Okay:
Untadaike's Maps.zip
Infiltrating a maximum security wolf prison, border reconnaisance scouting mission, "I dare you to cross the bridge", Random guys patrolling that you just happen to want to slaughter. Enjoy!
(21.96 KiB) Downloaded 168 times
Please, edit these so they're better and to fit them to the campaign's story. Sigh, I don't know how to do dialogue so I can only do maps with no dialogue or do prototypes for other people to apply dialogue for.
Before...
Picture 6.png
...After!
Picture 7.png