Lugaru: Reluctant Assassin

The place to discuss all things Lugaru.
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Lotus Wolf
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Re: Lugaru: Reluctant Assassin

Post by Lotus Wolf » Mon Aug 09, 2010 3:48 pm

Gotta look into that... :twisted:

No, I wasn't saying anything about the quality of a mod and the original storyline, personally I don't mind branching out or starting fresh.

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ZeldaHero64
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Re: Lugaru: Reluctant Assassin

Post by ZeldaHero64 » Thu Aug 12, 2010 1:38 pm

ChosenOne wrote:Are you saying a quality mod should relate to or expand on the original storyline?

More mods in the works, eh? What percentage complete are they?

Since you love maximizing the combat challenge, what could you do with a few more little rabbit friends to play with??
Image
OMFG HOW DID YOU GET SO MANY BUNNIEZ? :o

P.S. Why isn't this stickied yet? :?

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Lotus Wolf
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Re: Lugaru: Reluctant Assassin

Post by Lotus Wolf » Thu Aug 12, 2010 3:26 pm

He compiled the source to allow more players, I haven't been able to compile yet.

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ChosenOne
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Re: Lugaru: Reluctant Assassin

Post by ChosenOne » Thu Aug 12, 2010 4:06 pm

Lotus Wolf wrote:He compiled the source to allow more players, I haven't been able to compile yet.

. . . and that's just the start . . . BWAHAHAHAahaaa


ahhhh


errhhhhhhhh


eh.

moe
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Re: Lugaru: Reluctant Assassin

Post by moe » Wed Sep 08, 2010 8:08 pm

pwnasaurus wrote:great campaign. i found a funny glitch tho... its in that map were your teammates are killed and there are enemies standing by your friends dead bodies (i dont blame you if you dont know which map im talking about;i dint explain it very well, its an enclosed map (in a building) if that helps). if you throw a knife at a freinds dead body they'll get up to fight you!
hahah really? if I will throw a knife to my friend's dead body, are you sure he or she will fight me back? :)

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Freshbite
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Re: Lugaru: Reluctant Assassin

Post by Freshbite » Wed Sep 08, 2010 8:14 pm

Goodbye, Moe.

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ChosenOne
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Re: Lugaru: Reluctant Assassin

Post by ChosenOne » Thu Sep 09, 2010 12:50 am

How does a bot post context relevant things?

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kehaar
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Re: Lugaru: Reluctant Assassin

Post by kehaar » Thu Sep 09, 2010 1:46 am

yeah, that's pretty weird.

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ChosenOne
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Re: Lugaru: Reluctant Assassin

Post by ChosenOne » Thu Sep 09, 2010 2:56 pm

Just don't make enemies with Freshbite, that's all.

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Freshbite
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Re: Lugaru: Reluctant Assassin

Post by Freshbite » Thu Sep 09, 2010 3:52 pm

Well, you could say that...

-takes of sunglasses-

... he had it coming.

YEEEEEEEEEAAAAAAAAAAAAAAHHHHHHHHH !!

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nicolasx
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Re: Lugaru: Reluctant Assassin

Post by nicolasx » Fri Jan 07, 2011 2:36 pm

um I just wanted to know if a sequel is still in progress anyways I have played almost all of the mods for lugaru and loved this and ancestral tales anyways I hope more mods are here soon especially with the source out :D

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Lotus Wolf
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Re: Lugaru: Reluctant Assassin

Post by Lotus Wolf » Tue Jan 11, 2011 4:38 pm

Yes, a sequel is planned and I have some assets ready, but the release will be much later. I'm focusing on college right now, so don't get your hopes up to high.

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Jakeukalane
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Re: Lugaru: Reluctant Assassin

Post by Jakeukalane » Tue May 15, 2012 4:25 pm

Hello all the people!!

I was playing for 5th time Reluctant Assasin in insane mode when I find a really strange place:
I think It was before the Terra fortress and I don't know how I access it but I have activated the cheat mode and implosioned few people (that lead me to very beginning) and then to that strange level.

That level it is full of "builds" placed in the sky floating and have spines...
I didn't take a screenshot (damm it, stupid me)

Anyone knows that level?

Greetings

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thrall
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Re: Lugaru: Reluctant Assassin

Post by thrall » Sun May 27, 2012 5:04 am

How do I install it after downloading

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edoantonioco
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Re: Lugaru: Reluctant Assassin

Post by edoantonioco » Tue Jan 03, 2017 6:59 pm

Hello, the people from the OSSLugaru https://osslugaru.gitlab.io/ wants to contact the developer of this mod, Is there a way to contact him other than PM? which so far hasnt worked. Hopefully he will be back to this forum soon.

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