TWEAKING TRICKS

The place to discuss all things Lugaru.
zip
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Post by zip » Thu May 12, 2005 10:54 am

Looks like photoshop texture filters to me.. not that thats a bad thing, I look forward to playing it.

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levbot
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Post by levbot » Sat May 14, 2005 7:42 pm

yeah, i tried other ideas, but the photoshop bricks came out the nicest.

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levbot
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Post by levbot » Sun May 15, 2005 12:17 pm

Image
this is going to be the second type of landscape (ignore the ground, it will be grass) the left are the trees, and i will add leaves later. to the right are the bushes, which I have completed. soon i will make a camo set of clothes for bamboo.

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levbot
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Post by levbot » Sun May 15, 2005 12:21 pm

here is a good tip for people messing with the "skeletons" file-- DON'T.
Image

i tried all combos with switching up files in that folder, and the only one that didn't crash the game came up with this.
poor turner, when he animal runs, he trurns into a giant rectangular turd.

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levbot
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Post by levbot » Sun May 15, 2005 5:14 pm

EXPANSION AREAS
_______________________________________________
Image
this is the first area of lugaru city. it is the outskirts of a city, with brick buildings and lots of angry rabbits with swords. it will be second area you will encounter in the campaign mode.
_______________________________________________

Image
this is the second area. this is the main city, with cold steel and even colder enemies. this will be the final area of the campaign mode, which our team hasn't even started on.
________________________________________________

Image
the third area is the massive bamboo forests surrounding the city. they will be the first areas in the campaign mode, are prone to fires that will kill you if you get near the burning stalks, and they are teeming with camoflouged bunnies with staffs made of the bamboo surrounding you.
_______________________________________________
in this expansion, they can be found on this updated map:Image

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levbot
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tehe

Post by levbot » Sun May 15, 2005 7:11 pm

Here is a bigger image of that map, I have been getting multiple complaints about the size (insert your dirty joke here)
Image

rkn
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Post by rkn » Sun May 15, 2005 8:42 pm

who's part of this "team" that you're talking about?

levbat

Post by levbat » Sun May 15, 2005 8:52 pm

me, usagi, julz, and someone not on the forum. why?

Flickta
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Re: tehe

Post by Flickta » Mon May 16, 2005 12:18 am

levbot wrote:Here is a bigger image of that map, I have been getting multiple complaints about the size (insert your dirty joke here)
How about reducing the amount of text? The word City is not THAT necessary. The map looks a bit crowded with words now/ :D

Jeff
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Post by Jeff » Mon May 16, 2005 12:43 am

looking good!

rkn
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Post by rkn » Mon May 16, 2005 2:28 pm

levbat wrote:me, usagi, julz, and someone not on the forum. why?
oh, I thought it might have been a Wolfire-sponsored (David) project. but still, not bad.

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levbot
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your mother

Post by levbot » Mon May 16, 2005 5:47 pm

there has been some PM's to me about how in some of my screenshots there are domes in the maps. well, what i did was get rid of the "wierd.solid" (that half box thing) and replaced it with the "eye.solid," which is a spherical shape. By the way, if you switch wierd.solid with things, you will get a big statue of whatever you want, like a giant rabbit statue, a giant sword, knife, exc. and I found that all of these are hollow .

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levbot
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model files

Post by levbot » Mon May 16, 2005 5:49 pm

while dabbling with hollow things I made a good map consisting of a labyrinth of tunnels. when you finally get out, a staircase leads you a high place, where you realize that the labyrinth was the inside of a massive turner statue! i also made long, tubular tunnels that were actually staves!

Flickta
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Re: model files

Post by Flickta » Tue May 17, 2005 12:04 am

levbot wrote:while dabbling with hollow things I made a good map consisting of a labyrinth of tunnels. when you finally get out, a staircase leads you a high place, where you realize that the labyrinth was the inside of a massive turner statue! i also made long, tubular tunnels that were actually staves!
How did you manage to overcome fps problems with many overlapping objects on one map?

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Crill3
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Post by Crill3 » Tue May 17, 2005 7:58 am

This is not bad....keep it up!

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