Porting Lugaru to XNA
Porting Lugaru to XNA
Hey guys
I know this is a monumental task, but anyone intersted in porting Lugaru to XNA? Would be cool to have it running on the 360
I know this is a monumental task, but anyone intersted in porting Lugaru to XNA? Would be cool to have it running on the 360
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Re: Porting Lugaru to XNA
It would... However, in my humble opinion, I'm opposed to Xbox Lugaru.
Re: Porting Lugaru to XNA
Why not? Looking at the classes most of the input stuff could be done using XNA's API along with loading models, etc
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Re: Porting Lugaru to XNA
As you said, it's a monumental task. You can't just replace headers or something. I mean, there's C files in there with 10,000 LoC.
Re: Porting Lugaru to XNA
but actually it isnt as monumental as it may sound, yes it is still a lot of effort but there are a lot of utility classes within Lugaru that XNA API has already e.g. wininput c class would be replaced by using keyboard states, mouse states and gamepad states
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Re: Porting Lugaru to XNA
Well, if that is so, go ahead.
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Re: Porting Lugaru to XNA
I'm against putting Lugaru on XBox because Microsoft is evil, simple as that.
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Re: Porting Lugaru to XNA
...why would you want to do this? Because it's "cool"? I doubt it would generate any revenue or added interest in Lugaru and, subsequently, Wolfire or Overgrowth. Plus, I don't think the simplistic controls would port very well. I suppose you could map movement to the left analog stick (or whatever you 360 freaks call those nubs on your abomination of a stolen controller) and camera control to the right, with three other buttons taking up Attack, Jump, and Crouch, but that leaves 9 buttons unused. Using the same three buttons in different orders doesn't bode well on a console. It would get irritating and painful.
Also, as Lotus already mentioned, Microsoft blows.
Also, as Lotus already mentioned, Microsoft blows.
Re: Porting Lugaru to XNA
Yes they do. That's why I call the OS Winblows.