Save games and health bars?

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senectus
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Save games and health bars?

Post by senectus » Sat Sep 03, 2005 10:29 pm

Is it deliberate that there is no way to save a game and no way to tell how "healthy" you or the other guys are?

zborgerd
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Re: Save games and health bars?

Post by zborgerd » Sat Sep 03, 2005 10:52 pm

senectus wrote:Is it deliberate that there is no way to save a game and no way to tell how "healthy" you or the other guys are?
The game is "saved" when you advance to the next area. I don't think it saves in the demo.

Your character's condition is your "health bar" in a sense. If he's all bloody and scraped up, then he's probably pretty hurt. If he's holding a wound in his chest, or slumping a bit, he's probably quite injured. If you're seeing blurred images, then you probably should retreat and recover for a moment.

senectus
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Post by senectus » Sat Sep 03, 2005 11:14 pm

so is there a healing "process" ? (run away and rest?)

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levbot
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Post by levbot » Sat Sep 03, 2005 11:20 pm

standing slowly heals blunt wounds like kicks or staffs, but slices and stab wounds from knifes and swords are permanent. running slows the healing process.

senectus
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Post by senectus » Sat Sep 03, 2005 11:37 pm

ok cool.. that'll change the way I play.. thanks.

Ultimatum479
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Post by Ultimatum479 » Mon Oct 03, 2005 5:25 am

Yeesh. Having a health bar would ruin the feel of Lugaru.

coco84
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Post by coco84 » Thu Nov 10, 2005 7:15 pm

I agree! It makes the game a little more realistic.

lpod100
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Post by lpod100 » Fri Nov 11, 2005 2:48 pm

a lot more realistic

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Nazgul11
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Post by Nazgul11 » Fri Nov 11, 2005 4:34 pm

I also agree. A health bar or any other type of hud would ruin the feel of the gameplay. The map is good though, since you can hardly notice it. But if you have it on insane there is nothing, which feels pretty realistic.

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Renegade_Turner
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Post by Renegade_Turner » Sat Nov 12, 2005 12:25 pm

The word you guys are looking for is "immersion". If there are elements about the game which takes away the feeling that the player is doing what the character is doing, then that ruins the immersion. You should feel like the things you are doing in the game are actually happening to you, or at least just a little bit.

erazorhead
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Post by erazorhead » Fri Nov 18, 2005 9:47 pm

levbot wrote:standing slowly heals blunt wounds like kicks or staffs, but slices and stab wounds from knifes and swords are permanent. running slows the healing process.
crouching speeds up healing a little

i dont know if that made the manual in the final version :P

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