if an engine supporst polygons with either a solid color or a texture, at least one of those three options will work.leDoOd wrote:All of which are unsupported by David's engine.
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I like how you use the word will, when you haven't tested your theory at all.Sectaurs wrote:if an engine supporst polygons with either a solid color or a texture, at least one of those three options will work.leDoOd wrote:All of which are unsupported by David's engine.
So, prove it, if you want to gain any ground.
Which requires eitherSectaurs wrote: if an engine supporst polygons with either a solid color or a texture, at least one of those three options will work.
A) Access to the source code
B) Ability to export custom models in the lugaru model format.
We have neither.
Actually, a model exporter could be written since a very old version of the Lugaru source is still floating around, but it wouldn't be worth the effort really.
As I understand it, his engine renders textured polygons. So yes, it will work. And of course this is all assuming you are able to get in your custom model/texture into the engine, I thought that was obvious.leDoOd wrote:I like how you use the word will, when you haven't tested your theory at all.
So, prove it, if you want to gain any ground.
I'd like to prove it to you, but I'm too busy making assets for the sequel.