additions to the combat system (Lugaru)

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Homocidal Ham
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additions to the combat system (Lugaru)

Post by Homocidal Ham » Sat Oct 08, 2005 2:57 pm

What do you think would make the combat system better?
say what improvments you think would make combat more enjoyable.

-make it so people die if they are punched/kicked in the front of the neck or rabbit kicked in the head

-add spin kick move for use against multiple opponents

-add the ability to throw people without countering their attacks

-let people run across/up walls

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Grayswandir
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Post by Grayswandir » Sat Oct 08, 2005 3:08 pm

It'd be cool if the ability to "moon-walk" (aka: run/walk backwards) was added, so you could shoot arrows, throw knives, or block some projectiles to cover your butt while you retreat.

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Post by Vib Rib » Sat Oct 08, 2005 5:57 pm

I agree. The original Lugaru's diversity and creativity with combat moves was what won me over (I originally downloaded it as a joke, but damn if I wasn't hooked by the end of the turorial), and in the sequel, it should be the main point of focus to expand the combat options.

On a side note, imagine meeting another 'spacer here.

Albab
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Post by Albab » Sat Oct 08, 2005 8:10 pm

xD Look at that. A forum that was, until now, consisting totally of new members. Welcome, and thanks for saving me the work of saying it to each of you seperately.

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Post by Homocidal Ham » Sun Oct 09, 2005 12:06 pm

please only post here if you have ideas or comment about ideas, nothing else

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Evil Penguin
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Post by Evil Penguin » Sun Oct 09, 2005 12:25 pm

He was just saying welcome to the forums, a lot of people do it.
But anway back on topic, I think that being able to climb trees would be nice, but I think that has already been mentioned...

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Post by Albab » Sun Oct 09, 2005 8:08 pm

Yes, that would be nice. Maybe rock-throwing.

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Grayswandir
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Post by Grayswandir » Sun Oct 09, 2005 10:04 pm

THe ability to throw body parts!! Or chairs, barrels, or basically anything that isn't nailed down...hehehehehe...pick up some poor dead rabbits heart...

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Fournine
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Post by Fournine » Mon Oct 10, 2005 2:03 am

Biting.

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Usagi
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Post by Usagi » Mon Oct 10, 2005 7:30 pm

:!:
Last edited by Usagi on Fri Oct 21, 2005 8:56 am, edited 1 time in total.

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Post by Vib Rib » Mon Oct 10, 2005 7:37 pm

Maybe somewhere more painful and less cartoonish?

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Post by Ultimatum479 » Mon Oct 10, 2005 8:36 pm

Jeez, Usagi, you've got a pic for everything.

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Post by Albab » Mon Oct 10, 2005 9:08 pm

xD Where do you get these, and how do you set them up?

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Post by toshiro » Tue Oct 11, 2005 3:51 am

Evil, twisted majeeks.

Separation punch/kick. Right now, kicking is only accessible through a combination of keys, it would be great (imho) to have it accessible directly, thus giving us a straight kick (like the straight punch when standing still), and a stronger punch (forward + punch)

That having been said, I think it has already been mentioned, but it would be really great if you could compose your own combination of moves (I'll use combo from here on out), and as you use it more and more, you can decrease time between the individual moves.

Let's say I want to implement the Woodpecker combo (forgive me, I still love Oni). That would be p, p, p, p, k, k. When I first piece it together, it's slow. So slow that there's no difference between using this combo and another (given the fact that actual 'combos' are implemented at all).

After, say, 100 uses, I gain a fraction of a second between the individual moves. Barely noticeable, but still there. And after that, you could make the number ascend by a non-linear function, probably logarithmic, to have it reach a plateau (but never stop).

Since L1 already discerned users, you could build 'chars' that differ in their style of fighting. This would add an RPG aspect to the game that cannot be measured like 'skills' or 'stats', but rather by the aptitude of players (judging the right time for a combo and also the right place are rather player skill, not hit probability in percent :), and I'm a huge fan of that.

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Usagi
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Post by Usagi » Tue Oct 11, 2005 7:27 am

:!:
Last edited by Usagi on Fri Oct 21, 2005 8:57 am, edited 1 time in total.

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