Zhukov wrote:*sigh*
Blorx, have you even played it?
No, and I can say without a doubt that I probably won't unless someone gifts it to me.
Zhukov wrote:Because your facts are all over the place. For a start, the single player is just over three times the length of Portal 1. Then there's the co-op on top of that.
So wait, it
is 9 hours? A ton of people are saying it's around 4-5 hours, which, short campaign length is the same reason I didn't buy Mirror's Edge when it was released at $60. Also, the co-op doesn't exactly do much to save a short campaign for a lot of people who will undoubtedly not ever touch it.
Zhukov wrote:Also, $50-$60? I got it off Steam for $45..
I think I recall earlier arguments expressing how little $5 is.
Even so, yes. $50-$60. Preorder was discounted $5 for either version. If you'll look
here, you'll see it's now sneakily made it's way back up the mountain that is...$5. The $60 price point comes from the console versions.
Zhukov wrote:As for the DLC, I don't see the problem. It's just hats, coloured skins and funny gesture animations. Completely unneccesary stuff. Not having them doesn't detract from the game..
Well, right now, that's all it is. It's the Team Fortress 2 model being moved to another game. But the point isn't that it's completely unnecessary. The point is that they're charging you full price for this game and then asking a whole $2 to make your guy wave or something, and then a whole $5 to give him a silly hat. And they're doing this in a mostly single-player game. The fact that it exists is completely unnecessary. Why make a player pay to unlock such stuff when you could have just made them secrets in-game and created more content by simply hiding a few things. You know, like they used to do.
Zhukov wrote:The Metacritic thing is due to an amazon-bomb style swoop by the folks at /v/. A pack of entitled dipshits with a pathetic little axe to grind. Note that the critics, y'know, the people who actually do this for a living, are giving it an average of 96..
Well, you see, the critics really don't mean much. It's a matter of preference, and there are extraordinary games that have been given shit scores while there are horrible games that have been given great scores.
Now, the /v/ thing, I didn't know. Kotaku doesn't mention that and there aren't a whole lot of places that do coverage like that.
Zhukov wrote:In conclusion, the game is good. It has everything that made the original awesome and then some more. The only problem, if you can call it that, is the fact that it isn't original. Y''know, what with being a sequel and all.
Well, that's expected. But see, even so, there are things keeping me from buying this game.
1. The length. After being spoiled by JRPGs like Persona 3 FES (released at the awesome price of $30, comes with over 130 hours of gameplay and is an awesome game), Resonance of Fate ($60 at release, but over 150 hours of gameplay and an awesome game), and such, it's just really, really hard to justify buying a game that's a mere 10 hours or less for $60. The last game I bought like that was Heavy Rain. Even though I thought it was a great game, that was about the time I started to equate things a little more.
2. The "cash shop." I'm one of those people that was pretty heavy into Nintendo when I was younger. More than anything, these little things that are usually collectibles that are being put into DLC these days and, much less being put into them at ridiculous prices ($5 for a hat here, $50 for a hat there...hats that don't even exist, moreover) are just proving how much gaming is changing from trying to make a game that's memorable to trying to make a game that sells the most. Mind you, there are obvious exceptions to that, but there aren't a whole lot of them anymore.
3. It's a sequel, and that's all it's being recognized as. It's a "it takes the original game and adds a bit more to it, but that's about it" game. Sure, it's getting rave reviews, but so did a lot of sequels to games that were heavily praised, and they always seem to live in those games' shadows. I don't want to play Portal with a little extra stuff and a co-op campaign for good faith. The first game already blew my mind. Unless you do something to completely turn it upside-down, then the sequel's just going to be "another Portal game".
There's probably a bit more I could add, and this last part is all opinionated (obviously), but that's how I see it. After the failed means of advertising and then the "cash shop" from launch in a game that's mostly single-player, the idea of buying a game for $50-$60 just doesn't appeal.