Overgrowth - Random Idea Dumping Thread

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Korban3
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Re: Overgrowth - Random Idea Dumping Thread

Post by Korban3 » Sun Aug 28, 2011 3:39 am

Haha, well I haven't done anything with animations or rotations in OG yet, so you're ahead of me on that front. Also found the blog post about blend shapes while I was reading the linear algebra ones, and digging through all those old gold nuggets. I was totally unsure what to do about those, but all I have to do is make new .obj files and the it only moves vertices that have moved, and won't affect the texture, so now I can at least have the fax and raptor make fists.

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Endoperez
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Re: Overgrowth - Random Idea Dumping Thread

Post by Endoperez » Sun Aug 28, 2011 5:18 am

That was pretty simple, once I realized that editing the "movement.xml" file doesn't have any effect because rabbit's use "r_movement.xml"... Doh!

I posted some stuff in the showoff thread. Also, pity, I was hoping you'd have already tried out the animation exporting. :D

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Korban3
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Re: Overgrowth - Random Idea Dumping Thread

Post by Korban3 » Sun Aug 28, 2011 12:57 pm

Haha, yeah. Well, that's cool. I haven't tried installing your mini mod yet, but I'd like to make the animations for it sometime. I think I'll work on the bird mount's animations first so I can figure out how to make it happen. Or maybe I'll start experimenting with the animations for your mod first so that the bird's come out better. I dunno, but I think I'll put the raptor on the back burner for now. His tail and minor skinning errors are going to require me to completely rerig him by hand, and I don't want to right now. Maybe some other time, I'll work on getting him playable. For right now, I guess we can call him the first dedicated OG NPC. "The Raptor: Putting new meaning to the phrase Non Playable Character" I guess I'll download and install your mod, and look at what animations it needs. That ok?

Jellydonut
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Re: Overgrowth - Random Idea Dumping Thread

Post by Jellydonut » Sun Aug 28, 2011 1:09 pm

Maybe there could be a little first-person hotkey or option. Just for fun.

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Korban3
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Re: Overgrowth - Random Idea Dumping Thread

Post by Korban3 » Sun Aug 28, 2011 1:12 pm

I think someone made a mod for that a while back. Just a small camera code change I think. And it happens in the character code, so you can change it in real time.

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Krabman318
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Re: Overgrowth - Random Idea Dumping Thread

Post by Krabman318 » Sun Aug 28, 2011 1:13 pm

There was a mod for that.
Edit:
Korban3 beat me to it.
Last edited by Krabman318 on Sun Aug 28, 2011 1:35 pm, edited 2 times in total.

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Korban3
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Re: Overgrowth - Random Idea Dumping Thread

Post by Korban3 » Sun Aug 28, 2011 1:22 pm

Yup, those're the ones I was talking about. Not sure if their still compatible, but why not give 'em a shot? I actually had an idea for a more advanced first person mode, but it's a little beyond my programming skills.

dvizll
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Re: Overgrowth - Random Idea Dumping Thread

Post by dvizll » Sun Sep 04, 2011 11:21 pm

multiplayer w/ranks
locked in fight like real life people who box in rings
steam dl content.. :lol:

quietthomas
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RANDOM MISSION GENERATOR

Post by quietthomas » Mon Sep 05, 2011 3:59 am

I've been playing Soldier of Fortune 2... almost a DECADE since it's release... and I'm still playing it. Just sayin.

Also, I know there will be a level editor - just not sure I can be bothered with doing much more than setting variables before awesome fast paced bunny martial arts action Action ACTION!!

So yeah, random mission/level generator with a Worms3D style setting of variables.


What do others think of this idea :?: :?: :?:

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Korban3
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Re: Overgrowth - Random Idea Dumping Thread

Post by Korban3 » Mon Sep 05, 2011 4:04 am

That's not a bad idea, but I'm not sure how it would work with the current system Wolfire has for creating levels. I couldn't do it, but David might be able to figure that out if they wanted that feature.

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Jacktheawesome
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Re: Overgrowth - Random Idea Dumping Thread

Post by Jacktheawesome » Wed Sep 07, 2011 7:52 pm

dvizll wrote:multiplayer w/ranks
locked in fight like real life people who box in rings
steam dl content.. :lol:
Locked-in fighting wouldn't really work for OG's system, as you would have to lock and unlock quickly for the sometimes 3+ enemies attacking you simultaneously. Locked-in fighting only works in games where enemies wait their turn to attack you.
Multiplayer ranking is not a bad idea, as long as (A There is actually multiplayer :P , and (B It is purely skill-based (fastest level time, highest score, etc.). There will be no leveling in OG.

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Endoperez
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Re: Overgrowth - Random Idea Dumping Thread

Post by Endoperez » Thu Sep 08, 2011 1:23 am

Jacktheawesome wrote:Locked-in fighting wouldn't really work for OG's system, as you would have to lock and unlock quickly for the sometimes 3+ enemies attacking you simultaneously. Locked-in fighting only works in games where enemies wait their turn to attack you.
I thought he meant that you fight someone inside a cage that has been locked so you can't get out. It'd have to be pretty big because so much of OG combat is based on maneuvering and movement.

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Korban3
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Re: Overgrowth - Random Idea Dumping Thread

Post by Korban3 » Thu Sep 08, 2011 11:15 pm

lol That's what I though too Endo. I was all like, "Well that's why Aubrey made an arena, silly."

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Jacktheawesome
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Re: Overgrowth - Random Idea Dumping Thread

Post by Jacktheawesome » Fri Sep 09, 2011 12:45 am

Huh. I missed that. Looking back, that is probably what he meant :oops:
People have posted about that, about the idea of having to lock onto opponents before attacking (like you would in a 1v1 boxing game), so there was the confusion.

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Fidchell
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Re: Overgrowth - Random Idea Dumping Thread

Post by Fidchell » Wed Sep 21, 2011 5:16 pm

I'd love to see things like this if you manage to sneak up behind an enemy's back.


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