Coincidence wrote:Hi, Daniel.
You wouldn't also happen to have the world's worst case of nychtophobia would you? Because that would be hilarious.
And would it freak you out if I told you that my name is Alexander?
My name isn't Alexander, but would it freak you out if it was?
Hahaha, I'm not entirely afraid of the dark, but I do have a a very vivid imagination and tendency to get startled easily.
Dinjoralo wrote:What if you could find Speedloaders for the Model 10 Revolver around the maps? You could load one with 6 bullets when you're alone, and use it to reload more quickly when you're in a tight spot.
Almost tempted to add this, despite how quickly you can mash Z though, would it really make a difference?
Aleph wrote:Additions I would like:
-Leaning
-Prone
-New weapon: FP-45 Liberator
-Silencers
-Gun-range mode.
-Better game performance.
I also think that the Wolfire team should try to turn Receiver into a much more ambitious game: larger maps, much more weapons, more enemies, more backstory, etc. This change would obviously be reflected on the price.
I do want leaning too, but what good would prone and silencers do if there are no enemies with ears and when you're on the ground it'd take longer to get up when they spot you?
And what do you mean by gun range mode? As in, a shooting range? And performance isn't something they can really change without optimizing a lot in the engine.
Coincidence wrote:I am now going to engage in brainstorming:
-More rooms.
-Taller rooms
-Swing-able Doors; on rare occasions, but could be used as a blockade for those damn tazerbots.
-Trapdoors in the floors and ceilings that the player use to go up or down a floor; or if they aren't paying attention to fall through to their death.
-Moveable decor. e.g. Can pick up and tip over a table to use as cover.
-The killdrones collapse when shot in joints.
-Dynamic flickering or moving environmental lights.
-Those cool looking killdrones with wheels. Perhaps after they see you they can drive to your location.
-A tactical light that can be attached to the gun barrel and switched on and off.
-Dynamic objects that the player can simply pick up and put in their inventory. Not necessarily useful, maybe just a coin, a picture, a die, a pin or maybe a figurine of the whaleman. Some kind of token that the player can take with them if they want.
-More kinds of decor.
-A different city backdrop.
Ahh so many things... I'd like everyone else's opinion on these too, not sure how many would be nice and which ones would change the game too much.