What's shakin? I want to talk about my discovery of Wolfire games and any related thoughts I've had until this point.
I've come here long after hearing about Overgrowth on 4Chan's /v/ a couple months ago, then playing Receiver a while after that. Recently I've downloaded and played (a lot of) the Lugaru demo which helped solidify my decision to pre-order Overgrowth. I know it's not exactly the same thing but combined with what I've seen from the alpha videos, the decision was easier and including Receiver as an incentive really helps. Those videos were a great idea guys.
When I first heard about Overgrowth and Wolfire games in general, I initially thought the developers shot themselves in the foot by creating the animal/human characters. This was because I was afraid that it would attract people who push for sexual themes or content where I'd think it would subtract from the game. It wasn't something I wanted to be around.
It seems I was not completely wrong on my assumption.
Even then, I really liked the direction the developers were taking the game from what I could see in the demonstration videos. Again, those really helped me in deciding if I wanted to buy the game or not but I can understand the concern that videos may be affecting development. I really like the attention to detail that's been put into the game. I'm talking about stuff like the details on the weapons and how each has specified sharp and blunt sides that have a meaningful difference or the level of customization in the editor or the quality of the animations or how David explains development problems and how he goes about fixing them. Hell, I even like Aubrey and David's voices. I don't see this level of fine tuning in many other games. Actually, I don't think I've
ever seen such attention to detail.
Or maybe I've just never seen it advertised. In any case, I'm looking forward to pre ordering and leaping off of walls and fighting rabbits and so on. I really like the aesthetic and the atmosphere of the game too. I like the vastness of the spaces, I like the setting and I'm interested in the story and its elements such as exploring possible villages/strongholds/outposts/etc. What ultimately sold me for buying Overgrowth was the video of the first major update for Receiver, particularly when David's talking about spinning the cylinder on the S&W.
There's no real practical reason to doing this, but it seemed incomplete to include a revolver without the ability to do this.
That's what I'm growing to love about Wolfire Games. It's those little things.
I'm still actually hesitant about pre ordering. My previous experience with pre ordering a game in alpha wasn't satisfactory because the game turned into a direction I wasn't satisfied with. The finished product was also more unplayable than my pre ordered access. I was expecting more meaningful content to be added but nothing that suited my interests came. That game was Minecraft. But from I've seen so far, I think I'll come to adore Overgrowth legitimately aside from what I've been shown without actually trying it.