Kerbal Space Program

Anything else
User avatar
Assaultman67
Posts: 2109
Joined: Tue Jun 16, 2009 9:06 pm
Location: U.S.

Re: Kerbal Space Program

Post by Assaultman67 » Sat Feb 16, 2013 7:40 pm

I want to reduce fuel consumption. I need fuel to get there and fuel to land. I don't think I have much fuel to get there.

If I were to go further I'd need to add a large fuel tank or something.

User avatar
Jacktheawesome
Posts: 2406
Joined: Sun Sep 12, 2010 1:06 am
Location: In Zulway's foot palace.
Contact:

Re: Kerbal Space Program

Post by Jacktheawesome » Sat Feb 16, 2013 9:48 pm

Is there another engine on the back of the central shaft? Could you add an orange tank there?

User avatar
Assaultman67
Posts: 2109
Joined: Tue Jun 16, 2009 9:06 pm
Location: U.S.

Re: Kerbal Space Program

Post by Assaultman67 » Sun Feb 17, 2013 2:42 am

Each module has docking clamps on both ends so I can expand it as necessary.

That way I can basically use my SAS to spin the ship and eject the engines to expose the docking ports.

Then when I can couple whatever I want on it.

My biggest worry is if it will just lag out. I've noticed with each pod I add. the game totally lags out when I'm about 2.3km to 2.2km out and the ship comes into visual distance.

User avatar
moomoohk
Posts: 515
Joined: Sat Jan 21, 2012 4:43 pm

Re: Kerbal Space Program

Post by moomoohk » Wed May 08, 2013 4:39 pm

There's a thread for this game! Awesome!

*posts to follow*

EDIT:

Check this guy out.

He used to be a pilot (dunno if commercially or privately) until he had a pretty bad crash and fucked up his legs/back. Now he plays video games and makes youtube money.
A couple of months ago his life completely broke down and he didn't release videos for a very long time. When he started again he sounded much better than before and said that he lost his house or something and is now living with his parents.

He seems like a great guy who really deserves the views.

Also he's entertaining (might be slightly relevant).

User avatar
Freshbite
Posts: 3256
Joined: Thu Jan 14, 2010 3:02 pm
Location: Stockholm, Sweden.

Re: Kerbal Space Program

Post by Freshbite » Wed May 08, 2013 6:38 pm

... Shut up, Moomoo.

User avatar
Jacktheawesome
Posts: 2406
Joined: Sun Sep 12, 2010 1:06 am
Location: In Zulway's foot palace.
Contact:

Re: Kerbal Space Program

Post by Jacktheawesome » Wed May 08, 2013 6:47 pm

I have not had a second to spare for this game over the past few months, unfortunately. It's just so time consuming. Also, it's getting a bit hard on my computer, even at super-lowest settings :(

User avatar
moomoohk
Posts: 515
Joined: Sat Jan 21, 2012 4:43 pm

Re: Kerbal Space Program

Post by moomoohk » Wed May 08, 2013 7:11 pm

Freshbite wrote:... Shut up, Moomoo.
Don't you have some wieners to eat in parks full of kids?
Jacktheawesome wrote:I have not had a second to spare for this game over the past few months, unfortunately. It's just so time consuming. Also, it's getting a bit hard on my computer, even at super-lowest settings :(
Exact same here. Maybe when I get my Steam key I'll get back into it.

Stuntddude
Posts: 154
Joined: Mon Jan 28, 2013 9:55 pm

Re: Kerbal Space Program

Post by Stuntddude » Thu May 09, 2013 8:04 pm

So far I've been playing this game modless and mostly without tutorials or other tools (though I do use the phase calculator website someone already posted about).

Recently I've been trying to figure out ways to lift heavy payloads into orbit and, um...
Someone get me a space encyclopedia...
Someone get me a space encyclopedia...
ridiculous-rocket.png (189.34 KiB) Viewed 12979 times
Maybe I should try some technique other than just strapping more and more rockets onto it. Or even deliver it in multiple trips. But then I'd have to learn docking. Ew.

User avatar
Jacktheawesome
Posts: 2406
Joined: Sun Sep 12, 2010 1:06 am
Location: In Zulway's foot palace.
Contact:

Re: Kerbal Space Program

Post by Jacktheawesome » Thu May 09, 2013 10:18 pm

I think you can get that into orbit with seven asparagus staged orange tanks.

User avatar
Assaultman67
Posts: 2109
Joined: Tue Jun 16, 2009 9:06 pm
Location: U.S.

Re: Kerbal Space Program

Post by Assaultman67 » Mon May 13, 2013 12:20 pm

You can put most shit into orbit with the mainsails and asparagus staging.

Asparagus staging is the most efficient because it lets you drop the majority of your rockets weight in stages. I'm not really a fan of the stacked stages.

If you can't you need to reduce the weight.

If you don't have enough room, a pro-tip is to move the rocket in the hangar over a bit, it will move over on the launch pad too :wink:

Spoiler Design

Stuntddude
Posts: 154
Joined: Mon Jan 28, 2013 9:55 pm

Re: Kerbal Space Program

Post by Stuntddude » Fri May 17, 2013 6:59 pm

I finally figured out how to build it with 12 asparagus-staged orange tanks, and made it all the way to Jool. So, thanks for that.

User avatar
moomoohk
Posts: 515
Joined: Sat Jan 21, 2012 4:43 pm

Re: Kerbal Space Program

Post by moomoohk » Tue Jun 11, 2013 8:18 am

This game lags so damn much on my computer...

sonicyigit
Posts: 1
Joined: Sun Sep 01, 2013 1:54 pm

Re: Kerbal Space Program

Post by sonicyigit » Wed Sep 04, 2013 12:41 pm

i know this game it's awesome

User avatar
Phoenixwarrior141
Posts: 1433
Joined: Fri Aug 02, 2013 12:37 pm
Location: I've lost all sense of direction, I'm quite concerned to be honest.

Re: Kerbal Space Program

Post by Phoenixwarrior141 » Tue Dec 03, 2013 12:17 am

FEAR THE KRAKEN


Those who do not provide thy Kraken a sacrifice of Kerbal Blood every update

Thy shall face the consequences...

Now updates come again...

User avatar
Grayswandir
Short end of the stick
Posts: 3655
Joined: Sat Oct 08, 2005 12:37 am
Location: Robbing the cradle.

Re: Kerbal Space Program

Post by Grayswandir » Tue Dec 03, 2013 2:45 am

Here's some of my Kerbal creations:
Imgur album
A few favorites from the album:
Image
Didn't make it to space, but it looks awesome.
Image
Its a boat.
Image
Doesn't end well.
Image
This is my best design.
Image
This is a friend's design. But its a boat...that you hover to the ocean.

Post Reply