Hello!
I have two simple question:
- how can I connect creatures to the path way?
- how can I ridding? (I do a double-click on an object, then the "ridding tool" button is became brighter [so I can click on it] then I click on it but don't happen anything
Overgrowth controls
Re: Overgrowth controls
Rigging tool is disabled. The developers tried it out, found out that it's not good enough, and looked at alternatives. They're currently using Blender 3D for the animations, so the rigging and animation tools are both disabled.
-
- Posts: 5
- Joined: Wed Mar 12, 2014 12:20 pm
Re: Overgrowth controls
When will it enabled Or will be enabled at allEndoperez wrote:Rigging tool is disabled.
Re: Overgrowth controls
pdominik99 wrote:When will it enabled Or will be enabled at all
What part of this did you not understand?Endoperez wrote:The developers tried it out, found out that it's not good enough, and looked at alternatives. They're currently using Blender 3D for the animations, so the rigging and animation tools are both disabled.
They looked alternatives and now they use Blender. It was much better to use existing freeware program than develop their own.
-
- Posts: 5
- Joined: Wed Mar 12, 2014 12:20 pm
Re: Overgrowth controls
And what's up with the pathway?
Re: Overgrowth controls
Do you mean to get the AI to follow paths? I think you have to go into the object menu under 'Utility' and get the 'Path Point' node. Then you can just duplicate them with alt+move tool and connect them up by holding alt, moving to another path point and clicking. The same goes for characters to the path point, hold alt, click a Path Point. I'm not sure how to delete them.. easiest way I've found is to just click it, backspace it, and readd and redo the attachments if you mess up (I'm sure there's a way to delete it I just haven't looked into it).