Ragdollmaster wrote:Just because they say it is satirical doesn't mean it's effectively portrayed as such.
Being purposefully edgy was what they were going for. It's a bitch to do without breaking the fourth wall.
One can have the intent of creating satire and fail to do so.
You'd need to see the game first.
The intro is pretty cliche and generic,
As they were going for.
but the actual gameplay seems dedicated to detailed, gory execution sequences.
It's not. Executions make up a small part of what we assume will be the final product. Namely an isometric shooter.
The content shows that it is not tongue-in-cheek at all. The developers are likely fully aware of this and just trying to generate publicity and interest via shock for what will probably be a subpar game,
Doesn't look like it.
while passing it off as being artistic/satirical to try and dodge the fact that they made some pretty grotesque shit.
Funny, it's actually against games as art.
That, or they are just delusional.
Or they made a gory game and decided to show it. Like Hotline Miami serious mode.
One of the two. But it's very clear the core game is not satire.
No, but the message within the game is.
It's not telling you to fuck up some bitches.
Or shoot people up.
Hotline Miami was pretty obviously tongue-in-cheek, backed up by the art style, pop culture references, and repeated allusions to Drive.
I fail to see all of that. And even then that doesn't excuse the fact that this is still better then Hotline Miami, which did far worse things with the even with the pixel art.
There's a reason nobody took that seriously.
They didn't want to face the music that the game was serious?
Postal was even more obviously satire. It was ridiculous at every corner. From being able to pee on people, to using cats as rifle silencers, to the over-the-top stereotypes, to Gary fucking Coleman. Zero people took Postal seriously.
Nope, the first Postal is Hatred. Literally just thas. Isometric, long ass hair, kill everything, trench coat. The differences are minimal, but the original Postal took itself seriously to a degree at least.
Insanity. Every modern mass shooter has been mentally ill. Really not even a question.
Unless you're insane you can't fathom what that means.
Dunno, but you won't find out from the game. It's not going to be some deep dive into the mind of an insane mass murderer. It looks like an arcade shooter with extremely graphic violence to stir up controversy.
Looks more like GTA Isometric and serious mode. Keep trying though.
A common argument among the anti-Hatred people is that it's gonna be shit. Despite seeing only a few minutes of gameplay.
Awwwww.
I won't. There's a world of difference between games with very graphic violence that makes sense in context (Manhunt, Spec Ops) and the typical "free murder sims" (GTA, Saint's Row, Just Cause, Prototype) that are not nearly as graphic. I find the game unsettling. Anyone who is emotionally developed enough to empathize with innocent victims of mass murder will be bothered by the extremely accurate and graphic portrayal of civilian executions in this game. The only people who won't are sociopaths and preteen boys trying to out-edge each other.
I find it hard to empathize with people who have 0 character development and are lines of code that mean nothing (The game knows this).
Those lines of code never really die even. They respawn and die again and again, as programmed.
Except Spec Ops is actually well written and the only reason it works is because of the military setting.
That's not what I meant. After playing Spec Ops the overarching message is that you are still killing people. No matter who.
There's a world of difference between a sociopath killing civilians in a suburb versus a soldier making some very difficult decisions, trying to find the best outcome even though every path has negative consequences.
When you look at it from a spectator, there isn't.
You're still killing people. No matter who they are, you're still killing them. Again, slapping military helmets on Hatred helps nothing. You still do the grizzly things, the difference is only who you're doing it to.
It's just a matter of perspective.
The idea of following orders versus trying to do what's right versus the fact that even well-intentioned acts can have very bad consequences- these dichotomies are why Spec Ops is meaningful and tasteful. There's not going to be any of that in Hatred.
Again, wasn't comparing them.
I was merely stating that after playing Spec Ops you see that there is no difference from this to Call of Duty. People are still dead in the end. And it's all your fault.
And yes, you will shift the blame. Again.
(It's all Konrad's fault)
tl;dr -> This game looks god awful. Besides being in poor taste, it's obviously lacking any artistic or thematic merit.
Why do they NEED artistic merit?
The developers just made a subpar shooter and wanted to get some attention with realistic and gory violence.
You know this how?
Their unsupported excuses for the content are only going to be gobbled up by the edgy 13 year olds trying to defend the game they're so badass for playing.
People defend this game for what it stands for. 2012 - 2014 Was an artistic year for games, something against such games is fantastic. And I doubt this will be as bad as you seem to judge it to be. This was prealpha footage.
Ragdollmaster wrote:I'm not going to play it so I couldn't care less about the game. I'm irked by people trying to excuse it. It's just abundantly obvious that the developers wanted free publicity by being SUPER EDGY. That kind of gets on my nerves.
People can't have differing opinions then you. Got it.