Bug reporting station

A secret forum for people who preorder Overgrowth!
Rin
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Re: Bug reporting station

Post by Rin » Tue Jan 31, 2017 12:07 am

I have a bug with the humble bundle version of the game, every time I go to launch anything I get a missing model or texture error and when I went to the textures I noticed that they were 0 bytes. How do I get a working version?

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Silverfish
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Re: Bug reporting station

Post by Silverfish » Tue Jan 31, 2017 10:45 am

Try reinstalling the game and see if that works.

Rin
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Re: Bug reporting station

Post by Rin » Tue Jan 31, 2017 2:59 pm

Silverfish wrote:Try reinstalling the game and see if that works.
i have tried the version from Humble Bundle comes in a zip that you just extract, so I have deleted the folder and extracted it fresh but it is the same thing. I had it with the previous version hosted there and now with this new version as well.

merlyn
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Re: Bug reporting station

Post by merlyn » Tue Jan 31, 2017 6:29 pm

Rin wrote:
Silverfish wrote:Try reinstalling the game and see if that works.
i have tried the version from Humble Bundle comes in a zip that you just extract, so I have deleted the folder and extracted it fresh but it is the same thing. I had it with the previous version hosted there and now with this new version as well.
That doesn't seem right. Maybe you're running out of HD space?

Rin
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Re: Bug reporting station

Post by Rin » Tue Jan 31, 2017 7:01 pm

merlyn wrote: That doesn't seem right. Maybe you're running out of HD space?
Nope I have 200GB of free space this is the log file I am getting

2017/01/31 16:58:04 [w][__]: engine.cpp:3745: Got a callback to switch to: LugaruStory/Village.xml
2017/01/31 16:58:04 [__]: engine.cpp:1141: Switching game state
2017/01/31 16:58:04 [__]: engine.cpp:1165: Disposing of scriptable menu
2017/01/31 16:58:04 [__]: IMsupport.cpp: 226: No live IMGUI elements
2017/01/31 16:58:04 [__]: level.cpp: 91: Calling void Init(string str)
2017/01/31 16:58:04 [__]:widgetframework.cpp: 305: Starting to load "Data/Levels/LugaruStory/Village.xml"
2017/01/31 16:58:04 [__]: view.cpp: 350: loadFile called on debugging.html
2017/01/31 16:58:04 [__]: engine.cpp:3349: Load Level: "Data/Levels/LugaruStory/Village.xml"
2017/01/31 16:58:04 [__]:widgetframework.cpp: 305: Loading level...
2017/01/31 16:58:04 [w][__]: levelxml.cpp: 193: test:Type
2017/01/31 16:58:04 [__]:widgetframework.cpp: 305: Loading terrain object...
2017/01/31 16:58:04 [__]: terrain.cpp: 548: Loading terrain "Data/Prototypes/Lugaru/Village/Village_Height.png"
2017/01/31 16:58:04 [i][__]:widgetframework.cpp: 305: Checking for terrain cache file...
2017/01/31 16:58:04 [i][__]:widgetframework.cpp: 305: Loading cached terrain...
2017/01/31 16:58:05 [i][__]: terrain.cpp: 293: Loaded cached terrain: "Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2017/01/31 16:58:05 [i][__]: terrain.cpp: 565: *****************
2017/01/31 16:58:05 [e][__]: filesystem.cpp: 371: Unable to find "Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga" in any of the requested locations.
2017/01/31 16:58:05 [e][__]: filesystem.cpp: 371: Unable to find "Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga" in any of the requested locations.
2017/01/31 16:58:05 [i][__]: terrain.cpp: 576: Calculating detail textures.
2017/01/31 16:58:05 [e][__]: filesystem.cpp: 371: Unable to find "Data/Textures/Terrain/DetailTextures/grass.tga" in any of the requested locations.
2017/01/31 16:58:05 [e][__]: filesystem.cpp: 371: Unable to find "Data/Textures/Terrain/DetailTextures/dead_grass.tga" in any of the requested locations.
2017/01/31 16:58:05 [e][__]: filesystem.cpp: 371: Unable to find "Data/Textures/Terrain/DetailTextures/dead_leaves_c.tga" in any of the requested locations.
2017/01/31 16:58:05 [e][__]: filesystem.cpp: 371: Unable to find "Data/Textures/Terrain/DetailTextures/dirt_rubble.tga" in any of the requested locations.
2017/01/31 16:58:06 [i][__]:widgetframework.cpp: 305: Adding loaded objects to scene...
2017/01/31 16:58:06 [e][__]: filesystem.cpp: 371: Unable to find "Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga" in any of the requested locations.
2017/01/31 16:58:06 [i][__]: error.cpp: 52: Displaying message: Error, Model name not found. Aborting object load.
2017/01/31 16:58:06 [i][__]: error.cpp: 70: Displaying: "Error" "Model name not found. Aborting object load."2017/01/31 16:58:22 [i][__]: error.cpp: 128: "Continue" chosen2017/01/31 16:58:22 [f][__]: error.cpp: 44: Showing fatal message: Error,Model name not found. Aborting object load.
2017/01/31 16:58:22 [f][__]: error.cpp: 45: Shutting down after fatal error
2017/01/31 16:58:22 [i][__]: textures.cpp:2353: Waiting for process pool tasks to complete...
2017/01/31 16:58:22 [i][__]: IMsupport.cpp: 226: No live IMGUI elements

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Silverfish
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Re: Bug reporting station

Post by Silverfish » Wed Feb 01, 2017 1:40 am

What is the size of the zip?

Rin
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Re: Bug reporting station

Post by Rin » Thu Feb 02, 2017 5:44 pm

Silverfish wrote:What is the size of the zip?
4.37 GB

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Silverfish
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Re: Bug reporting station

Post by Silverfish » Fri Feb 03, 2017 1:37 am

That seems like the right size... I have no idea what could cause this. :/

Rin
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Re: Bug reporting station

Post by Rin » Fri Feb 03, 2017 5:44 pm

Silverfish wrote:That seems like the right size... I have no idea what could cause this. :/
Oh somehow I fixed it, just to test I deleted the folder and used WinRar to extract it instead of Windows 7's built in unzipper. Now it works for some reason. Bizzar but now I can play it finally

Majikmon
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Re: Bug reporting station

Post by Majikmon » Wed Feb 08, 2017 1:32 am

After installing the SUMlauncher, I no longer have the option to load a level from my PC. The button next to the 'load' button with the folder icon is no longer there. I can still type in a filepath, but it won't even attempt to load it. Is there some way to get that button to appear again?

Under the sidescroller of maps, there is this line:
"No custom levels are installed - run SUMLauncher's Community Content Browser to see what is available."
and under that there is:
"Or load a custom level: ("map name.xml") [ 'Load' ]"

whereas before, there was this:
"Or load custom level: (last loaded map path) [ icon ] [ 'Load' ]"

I don't think the file button should have disappeared, so I'm posting this assuming it's a bug.

http://imgur.com/a/PSTmm

merlyn
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Re: Bug reporting station

Post by merlyn » Wed Feb 08, 2017 5:38 pm

Majikmon wrote:After installing the SUMlauncher, I no longer have the option to load a level from my PC. The button next to the 'load' button with the folder icon is no longer there. I can still type in a filepath, but it won't even attempt to load it. Is there some way to get that button to appear again?

Under the sidescroller of maps, there is this line:
"No custom levels are installed - run SUMLauncher's Community Content Browser to see what is available."
and under that there is:
"Or load a custom level: ("map name.xml") [ 'Load' ]"

whereas before, there was this:
"Or load custom level: (last loaded map path) [ icon ] [ 'Load' ]"

I don't think the file button should have disappeared, so I'm posting this assuming it's a bug.

http://imgur.com/a/PSTmm
OK, filed that bug. thanks for the report!

Majikmon
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Re: Bug reporting station

Post by Majikmon » Mon Feb 27, 2017 4:10 pm

I am having an issue with an 'invalid argument' game crash in the Beta2 Steam version.

I select to open a level, and the loading screen appears and lists the loading queue per usual.
Next, it gets to 'loading all data in advance...'
Then, the error window pops up and the game freezes:

Failed to open the script file: E:/Program Files
(x86)/Steam/steamapps/common/Overgrowth/Data/Scripts/d|
Invalid argument


I recently re-downloaded and ran a second copy of the (latest) v3.0.8 SUMlauncher

I also played a downloaded custom arena map and some other levels that had an empty(?) or corrupt xml file, resulting in a blank level.

If any of this information could help resolve the issue, that would be wonderful.

[no crash report is produced by this occurring]

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Silverfish
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Re: Bug reporting station

Post by Silverfish » Tue Feb 28, 2017 5:11 am

Majikmon, go to Windows->Mods in the menu bar, do you have any mods active there? If so deactivate them and try again. If that doesn't work you can verify the game cache by right-clicking the game in your library, clicking "preferences", going to the "local files" tab and pressing the "verify integrity of game cache..." button.

Majikmon
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Re: Bug reporting station

Post by Majikmon » Tue Feb 28, 2017 6:24 am

Silverfish wrote:go to Windows->Mods in the menu bar, do you have any mods active there? If so deactivate them and try again.
2 mods were present, none active.
Silverfish wrote:If that doesn't work you can verify the game cache by right-clicking the game in your library, clicking "preferences", going to the "local files" tab and pressing the "verify integrity of game cache..." button.
Thanks for this! I didn't even know that was a feature in Steam.

Unfortunately, after re-verifying 3 of the files, and 3 times over the newly 'validated' game cache, the same crash still occurs with the same error. Anything else I should try?

[no crash report was produced after any of the instances]

merlyn
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Re: Bug reporting station

Post by merlyn » Tue Feb 28, 2017 12:27 pm

Majikmon wrote:
Silverfish wrote:go to Windows->Mods in the menu bar, do you have any mods active there? If so deactivate them and try again.
2 mods were present, none active.
Silverfish wrote:If that doesn't work you can verify the game cache by right-clicking the game in your library, clicking "preferences", going to the "local files" tab and pressing the "verify integrity of game cache..." button.
Thanks for this! I didn't even know that was a feature in Steam.

Unfortunately, after re-verifying 3 of the files, and 3 times over the newly 'validated' game cache, the same crash still occurs with the same error. Anything else I should try?

[no crash report was produced after any of the instances]
Please send us an email with the logfile and hwreport.txt attached. See the first post in the thread for details on how to do that - viewtopic.php?f=13&t=7162

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