Overgrowth - Level Editor (Collectibles)

Anything related to Wolfire Games and/or its products
Post Reply
Posts: 3
Joined: Mon Oct 15, 2012 12:54 pm

Overgrowth - Level Editor (Collectibles)

Post by genbor » Thu Oct 19, 2017 6:45 am

I was wondering if someone could help me with the level editor. I'm trying to make a level where you have to carry a staff with a gourd on top of it to a Collectible Target hotspot, but I can't figure out how to toggle the collectible aspect of the grouped object. (Or any object for that matter)

Any help would be much appreciated.

User avatar
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden

Re: Overgrowth - Level Editor (Collectibles)

Post by Silverfish » Mon Oct 23, 2017 8:01 am

It would probably be better to use a more recent solution to this problem, which means using a level hotspot, checkpoints, dialogues and level transition hotspots.

There isn't a lot of documentation about these things yet, that's coming, but you can always look at how things have been done in the official levels and see if you can figure out how it works from there. Press F1 in any level to start the editor in it.

So the idea would be that instead of requiring the staff with gourd to be taken somewhere, just attach them to the player character using the attachment system, then when the player rather than the gourd reaches the goal, stuff happens.

Post Reply