Wolfire Development Blog - part 2!
Wolfire Development Blog - part 2!
New blog post about Multiplayer:
http://wolfire.com/blog
I started a new thread because the old one was getting too long.
http://wolfire.com/blog
I started a new thread because the old one was getting too long.
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- forom-muppat-yoda
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I think with the new Game play it will be a little harder for Silb.
other than that, He may not be that good at PvP. (not say you are not Silb. but we Must all agree we have never Tried our skills at LPvP.)
Its one thing to master beating a Ai, but Fighting another Person his harder to do.
but if he pwns you, oh well, We just wont Multi player game with Silb, bils, or 51lb or any other variants.
other than that, He may not be that good at PvP. (not say you are not Silb. but we Must all agree we have never Tried our skills at LPvP.)
Its one thing to master beating a Ai, but Fighting another Person his harder to do.
but if he pwns you, oh well, We just wont Multi player game with Silb, bils, or 51lb or any other variants.
I'm not sure multiplayer Lugaru will be playable across the Atlantic, what with the need for near-instant responses.
I'd be more worried about Beginner if I were you, invertin. Also Colicedus is right.
Hi Im newguy23notsilb I boat teh game yesterday
Dont wury Im not silb trying 2 fool u by means of a meticulously formulated fake identity
I'd be more worried about Beginner if I were you, invertin. Also Colicedus is right.
Hi Im newguy23notsilb I boat teh game yesterday
Dont wury Im not silb trying 2 fool u by means of a meticulously formulated fake identity
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- Wooter
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Great stuff. I'm glad to see it's coming along well, but will there be a way to provide handicaps for Some Incredibly Lethal Bunnies? I was thinking that there could be a mutually agreed upon % based decrease of strength or speed. This could also be entertaining in reverse as some sort of 1 v. All Mutant type game.
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- Gramps, Jr.
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How about using a Cube engine style fight, with no delays on your side, you only see delays with the other players you see.
And a larger reversal reaction time, perhaps?
And only have these apply in non-LAN games?
Just some ideas, they're probably in the wrong thread though.
Ah well, right now the topic here is multiplayer, so it's alright.
And a larger reversal reaction time, perhaps?
And only have these apply in non-LAN games?
Just some ideas, they're probably in the wrong thread though.
Ah well, right now the topic here is multiplayer, so it's alright.
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- The wolfire forum member with no title.
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Re: Wolfire Development Blog - part 2!
So that's a peek at the multiplayer? Looking great. I'm glad to see some progress for a change.David wrote:New blog post about Multiplayer:
http://wolfire.com/blog
I started a new thread because the old one was getting too long.
Had any ideas of lugaru 2s GUI David?
Silb killed NewbmanSageinvertin wrote:There is one problem with multiplayer lugaru....
Silb killed Invertin
Silb killed guy1
Silb killed bob32
Silb killed somerandomguythingy
....Silb is too good at it
:/
Anyways, it's great to see the game coming along! Multiplayer will be a good aspect 'fo sure!
Keep up the good work!