Wait, there's also Crill3 and I. We can do 2 on 2 in our own backwater European countries!rudel_ic wrote:Yo, I'm in europe as well. So ... we can battle each other! I'll punish you mwahahacoughcoughargh.Renegade_Turner wrote:*Wakes up.*
Oh cool. Multiplayer. I live in Ireland. Funk that.
I hope we will be able to run our own servers so we don't have to push the traffic all over the big ocean for battling over here.
Wolfire Development Blog - part 2!
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When I say charge, I mean CHARGE!!!tallyl.iii wrote:Of course. You're bud's fighting someone and you feel like being a traitor at the moment and just spring up behind him and rabbit kick him into his opponent. Let's hear it for team-work!
Awarded when you use your team mate as a weapon to kill your opponents.
Hey, what's the difference between Lugaru 2's physics based animation and invert kinematics animation?
A long time ago on Gametrailers I saw this sweet techdemo trailer for this game called Heavy Duty. The gameplay itself didn't look that amazing, but anyways, among other things the game's invert kinematics animations looked really awesome. The robot had four legs but it manuevered around the land like it was nothing. There was a hill, and the robot did a perfect verticle accension but what was cooler is that the robot went up to a boulder and the legs automatically came up and rolled the thing forward as it pushed with it's backlegs. I thought it was really sick.
Most people complained about the music, I thought it was good. It made me smile stupidly when she sang... uhh, nevermind that last part.
A long time ago on Gametrailers I saw this sweet techdemo trailer for this game called Heavy Duty. The gameplay itself didn't look that amazing, but anyways, among other things the game's invert kinematics animations looked really awesome. The robot had four legs but it manuevered around the land like it was nothing. There was a hill, and the robot did a perfect verticle accension but what was cooler is that the robot went up to a boulder and the legs automatically came up and rolled the thing forward as it pushed with it's backlegs. I thought it was really sick.
Most people complained about the music, I thought it was good. It made me smile stupidly when she sang... uhh, nevermind that last part.
Last edited by Zantalos on Fri Feb 02, 2007 6:39 pm, edited 1 time in total.
As I understand it, the program tells the robot where to move his foot, and inverse kinematics compute how the robot should bend its knees, etc accordingly.
As I understand it (again- not sure), L2 can do this--I think there was a blog post with Turner sitting at a table grabbing objects with inverse cinematics. But it also does something else: where a foot should go is not entirely predetermined - it depends on physics (for instance, compensating gravity center to maintain balance while running). Everything is based on physics, so perhaps things like speed, style, strength, terrain inclination, opponent weight, might influence the animation - and I guess the moves it remains realistic in all circumstances (like if it's interrupted or hindered by some object). (I kinda extrapolate from what David and Jeff said, I don't really know).
How it all works together exactly, and how ragdoll, inverse kinematics, stored animations mix together, I don't think David has said.
But it's much more than just inverse kinematics.
It's sicker.
As I understand it (again- not sure), L2 can do this--I think there was a blog post with Turner sitting at a table grabbing objects with inverse cinematics. But it also does something else: where a foot should go is not entirely predetermined - it depends on physics (for instance, compensating gravity center to maintain balance while running). Everything is based on physics, so perhaps things like speed, style, strength, terrain inclination, opponent weight, might influence the animation - and I guess the moves it remains realistic in all circumstances (like if it's interrupted or hindered by some object). (I kinda extrapolate from what David and Jeff said, I don't really know).
How it all works together exactly, and how ragdoll, inverse kinematics, stored animations mix together, I don't think David has said.
But it's much more than just inverse kinematics.
It's sicker.
I'm picturing playing online, and then some stupid douche has added the damn unreal tournament sounds. So it's all.. "(silb is) DOMINATING!" and so on. I hope to GOD that doesn't happen. It was really annoying in Counter-strike. Because you had to download the same sounds over and over again. And they were just.. getting on your nerves.
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