Overgrowth - Random Idea Dumping Thread
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- Gramps, Jr.
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A few more random ideas ...
Grappling - Not the hooks, the fighting moves! Judo/Jujitsu/Aikido-style moves, including:
Grabs - Grab an arm, leg, head, neck, piece of clothing or even ear to control opponent. These could also lead into Locks/breaks/bars - Wrist locks, arm breaks, pressure points, submission holds and the like.
Takedowns - Trips, sweeps, throws, tackles, whatever. Just as many ways to get your opponent onto the ground as possible (not just reversals). Throwing your opponent off a cliff would also be nice.
There should be some sort of system for fighting on the ground. I don't like having to wait for opponents to get up before I hit them again.
Flexible Weapons - Whips (mentioned above), chains, flails, garrotte wires, etc.
iTunes Integration - Has this been mentioned already? The ability to play/pause and skip tracks within the game would be sweet. Or, you could just make it so you could pause and Command-Tab out of Lugaru to change music.
Snowballs - You have snowy levels already, so this would be a natural progression. They could be used for distractions or for an awesome multiplayer mode. Maybe add unlockable sled/skis/snowboard for additional speed/fun.
Hawks - The hardest enemy of all. Run, hide or be foolish and try to use ranged weaponry. Maybe even ride a friendly bird for an epic in-air fight.
Grabs - Grab an arm, leg, head, neck, piece of clothing or even ear to control opponent. These could also lead into Locks/breaks/bars - Wrist locks, arm breaks, pressure points, submission holds and the like.
Takedowns - Trips, sweeps, throws, tackles, whatever. Just as many ways to get your opponent onto the ground as possible (not just reversals). Throwing your opponent off a cliff would also be nice.
There should be some sort of system for fighting on the ground. I don't like having to wait for opponents to get up before I hit them again.
Flexible Weapons - Whips (mentioned above), chains, flails, garrotte wires, etc.
iTunes Integration - Has this been mentioned already? The ability to play/pause and skip tracks within the game would be sweet. Or, you could just make it so you could pause and Command-Tab out of Lugaru to change music.
Snowballs - You have snowy levels already, so this would be a natural progression. They could be used for distractions or for an awesome multiplayer mode. Maybe add unlockable sled/skis/snowboard for additional speed/fun.
Hawks - The hardest enemy of all. Run, hide or be foolish and try to use ranged weaponry. Maybe even ride a friendly bird for an epic in-air fight.
Grappling is definitely something I would like to expand on a lot in L2, so you can expect to see some of what you mentioned there I would also like to add functionality for custom soundtracks for all my games, but I am not sure if it will be with iTunes specifically (maybe on Mac). Related to snowballs, I think it would be cool if you could use the ground in general as a weapon; kicking up sand or dirt or snow or throwing rocks. I am not sure if that will be in L2, but it might be.
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IDEA
THAT
CAME
TO
MIND
I dunno if it's hard to implement, but it would be hard to define..
Basically- If an enemy tries something and it doesn't work, it'll try something else.
The problems with putting this in- How to you define "not working"? How do you make artificial creativity?
It's a good idea I think. A good example of where this would work in other games is in Metroid fusion, there's a certain area where SA-X can't reach you but can still see you and will just keep jumping up and down trying to get you.
It would realize that it cannot reach you and would remember not to try jumping at you right now. Then it would try another solution- Like standing back and shooting you.
THAT
CAME
TO
MIND
I dunno if it's hard to implement, but it would be hard to define..
Basically- If an enemy tries something and it doesn't work, it'll try something else.
The problems with putting this in- How to you define "not working"? How do you make artificial creativity?
It's a good idea I think. A good example of where this would work in other games is in Metroid fusion, there's a certain area where SA-X can't reach you but can still see you and will just keep jumping up and down trying to get you.
It would realize that it cannot reach you and would remember not to try jumping at you right now. Then it would try another solution- Like standing back and shooting you.
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- Short end of the stick
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It would be exploitable, but it would take some time. Like I said before, AI can't be truly creative, it has to go to another idea that was preprogrammed into it.
So eventually you could trick the AI so all of it's options have failed and it gives up.
Wait. That would be good. They would run away because they're scared of you because you manage to dodge all that.
Ok that's even better.
So eventually you could trick the AI so all of it's options have failed and it gives up.
Wait. That would be good. They would run away because they're scared of you because you manage to dodge all that.
Ok that's even better.
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