Post
by xrodneyx » Tue Dec 02, 2008 7:05 pm
I thinking about an ability to pause (or slo mo) the battle (at the beginning of fight/encountering enemy) and choose players first actions and tactics, stategy. Then turn off pause and get to action. This is because in real world person gets advantage when he uses his momentum in fight, does some sudden moves, and in a game we simply don't have time or ability to do so, to "surprise" our opponent.
For example when i encounter some rabbit which suddenly just walked at me out of the corner, i would like to push him to get him out of balance, or maybe i would get out of the line of his attack, when he attacks, to his side or behind his back; Or i would strike him with multiple fast punches (like in wing tsun). There could be any martial arts trick that can get us some advantage.
And about skills, i would like to have: feel of enemy's intention and his movement(mostly it comes by constant contact with enemy), timing, "luck" (ability to do a great deal of damage, brutality - it comes by striking, broking vitals parts of body, organs, or by throwing enemy to floor, walls), balance (players), and ability to play with enemies balance (some aiki skill)