The Bugs Thread

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Sargon
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Re: The Bugs Thread

Post by Sargon » Sat Nov 08, 2008 6:01 pm

I run overgrowth and get the following error:
"OpenGL error
On line 296 of textures.cpp:
invalid enumerant"

Windows XP, PC, CPU 2.8GHz(Single core), 1GB of RAM, RADEAON 9600 GRAPHICS card.

It is possible I just need to install openGL... but I wanted to tell you about this error anyway.

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Viking Zippy
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Re: The Bugs Thread

Post by Viking Zippy » Sat Nov 08, 2008 9:12 pm

Updated with bugs from Sargon, Glabbit's graphics card, and also changed the 'repeat bugs' format a bit.
Mango wrote:
Viking Zippy wrote:That could be difficult to pin down, so I again direct my question at people more knowledgeable with hardware than I am: is the brand of computer relevant if all other details are provided?
Not really, no.
Fair enough, though I suppose it's still a good idea for Mac users to mention what computer they're using.

broli
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Re: The Bugs Thread

Post by broli » Sun Nov 09, 2008 7:16 am

Sargon wrote:I run overgrowth and get the following error:
"OpenGL error
On line 296 of textures.cpp:
invalid enumerant"

Windows XP, PC, CPU 2.8GHz(Single core), 1GB of RAM, RADEAON 9600 GRAPHICS card.

It is possible I just need to install openGL... but I wanted to tell you about this error anyway.
I had exactly the same error. I'm using an Ati Mobility Radeon 9600 card with the Omega driver.

I removed that driver and got the latest driver from Ati. Since they don't support mobility range I used first Mobility Modder on them and then could install them. Now it runs fine.

crab
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Re: The Bugs Thread

Post by crab » Sun Nov 23, 2008 5:19 pm

On Vista (sorry, don't know this computer's innards):
- Apparently random crashes.
- Scaling can make it so that the sides of object facing me are transparent

meelisk
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Joined: Tue Oct 28, 2008 3:54 am

Re: The Bugs Thread

Post by meelisk » Wed Nov 26, 2008 10:41 pm

A Laptop..
XP pro
nvidia Go 7600 512
1gb ram
Core duo 1.6 ghz

Loading objects doesnt work... says cant find object... something and does this whatever i have something selected or not... even if i hit cancel

copying objects works... and moving with right mousebutton thats good...
but resizing and stuff... not..
whatever option i have selected the arrow keys wont do anything... only when i have moved the object with the right mouse button and then only the first arrow press works... then not anymore...
only way i can rotate it, is to hold a button W A S or D and the right mouse button... and moving the cursor... then it rotates and sometimes it just moves it... strange

first time i ran the alpha the cube i selected or made active had its walles turned lightblue... in a manner like when you select an image in IE a checkerbox blue was overlayed... later only the edges of the cube went blue... never seen that happen again with the blue sides...


graphics look nice but the landscape looks kinda "from another planet" like
it should have mountain texture and snowy tops... and glaziers between hills... that kind of theme would fit the map better than the desert one .P

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autoexec.bat
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Re: The Bugs Thread

Post by autoexec.bat » Thu Nov 27, 2008 5:04 am

MacBookPro, IntelCoreDuo, running OS X 10.5.5.

in authentication screen- can't enter "@" symbol.
digits and "/" can only be entered thru numpad.

tried both builds - alpha 1 & 2.
Last edited by autoexec.bat on Fri Nov 28, 2008 6:58 am, edited 1 time in total.

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Madd the Sane
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Re: The Bugs Thread

Post by Madd the Sane » Fri Nov 28, 2008 1:25 am

Also a good idea is to write what build you are using, such as Alpha 1 or 2 or Blessed build 1, etc.

Skofo
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Re: The Bugs Thread

Post by Skofo » Fri Nov 28, 2008 11:17 am

The camera sometimes shakes horizontally when moving around the cube in alpha 2 on Windows XP.

THeFooJoo
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Re: The Bugs Thread

Post by THeFooJoo » Sun Nov 30, 2008 3:35 am

The camera shake bug is still there (view shaking if you try to grab the box while moving), as well as a new bug, which causes view shaking whenever you click on something while the cursor is moving (the view will only stay stationary if there is 0 cursor movement).

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Silverfish
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Re: The Bugs Thread

Post by Silverfish » Sun Nov 30, 2008 8:39 am

Build: Alpha 2
OS: Windows XP Professional SP3
CPU: 1.7Ghz
RAM: 1GB
Graphics card: Mobile Intel 945GM Express Chipset Family

The terrain detail (I think it's called) is green, the normal texture underneath is red and I can see through the blocks.
I suspect this is because of my lacking graphics card.
Attachments
laptop_bug.jpg

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yamamonkey
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Re: The Bugs Thread

Post by yamamonkey » Sun Nov 30, 2008 2:11 pm

Silverfish wrote:Build: Alpha 2
OS: Windows XP Professional SP3
CPU: 1.7Ghz
RAM: 1GB
Graphics card: Mobile Intel 945GM Express Chipset Family

The terrain detail (I think it's called) is green, the normal texture underneath is red and I can see through the blocks.
I suspect this is because of my lacking graphics card.
I had this exact same problem.
I got this error while it was loading the env object:
Error on line 1557 of model.cpp: invalid enumerant

And these are my specs:
OS: WinXP home
Processor: Intel Celeron 3.06 GHz
RAM: 512MB
VGA: Intel 82865G 96MB

I suppose it's my lacking graphics card for me as well, and I'm not sure yet if I'll be able to get a new one anytime soon.

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Madd the Sane
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Re: The Bugs Thread

Post by Madd the Sane » Sun Nov 30, 2008 2:15 pm

Try turning off shaders.
Although I also have an Integrated graphics, it looks different and acts a bit better than what you described, but I think it's because of Apple's OpenGL Implementation taking up the slack.

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yamamonkey
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Re: The Bugs Thread

Post by yamamonkey » Sun Nov 30, 2008 2:28 pm

It's the exact same story when I don't have shaders on.

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Dr. Rebootnik
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Re: The Bugs Thread

Post by Dr. Rebootnik » Mon Dec 01, 2008 11:35 pm

Build: Alpha 3
OS: Mac OS X 10.4.11
Processor: 1.83 Ghz Intel Core Duo
RAM: 1.5 GB 667 MHz DDR2 SDRAM
Gfx Card: ATI Radeon X1600 128 Mb VRAM

With the following settings:
screenwidth 1280
screenheight 720
fullscreen 0
vsync 0
multisample 0
anisotropy 0
post_effects 0
shaders 0

I recieved a message upon starting the program, saying "OpenGL error: On line 904 of terrain.cpp: Framebuffer error". I then recieved another message saying the same thing, except the "904" was replaced with "939". When it finally finished loading, I was greeted with this:
Image
The purple textures aren't the annoying part. The annoying part is in the lower left.

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ahruman
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Re: The Bugs Thread

Post by ahruman » Tue Dec 02, 2008 5:30 am

In A3 for Mac OS X, I’m getting:
OpenGL error: On line 904 of terrain.cpp: Framebuffer error

Error(s) in Data/GLSL/firstterain.frag: ERROR: 0:9: '=' : cannot convert from 'const int' to '3-component vector of float' (followed by a GLSL link error)

OpenGL error: On line 398 of graphics.cpp: Invalid operation

OpenGL error: On line 939 of terrain.cpp: Framebuffer error

followed by 2–3 FPS (as opposed to somewhere over 100 in A2).

Fixing the shader (vec3 color = 0; should be vec3 color = vec3(0.0); – I’ve seen this before in shaders written under Windows) gives me “only” the two framebuffer errors and a decent frame rate. However, there are artefacts suggesting a low Z buffer resolution.

Video, MPEG-4 mov, 1.7 MiB

Oh, and the ground is no longer solid, but I’m guessing you knew that.

Build: alpha 3
OS: Max OS X 10.5.5
CPU: 2.40 GHz Core 2 Duo
RAM: 4 GiB
GPU: Radeon HD 2600/256

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