The place to discuss all things
Lugaru.
-
levbot
- mad tweaker
- Posts: 336
- Joined: Thu May 05, 2005 7:02 pm
- Location: berkeley, CA
-
Contact:
Post
by levbot » Sat Jun 18, 2005 3:38 pm
i hope they work well... my favorite map i made was the Mothership.
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Sun Jun 19, 2005 3:36 am
levbot wrote:i hope they work well... my favorite map i made was the Mothership.
That LOOKS good but it needs more enemies, its easy as hell!
Map 5 & 6 is laggy as hell....unplayable.
-
lpod100
- Posts: 232
- Joined: Wed Jun 15, 2005 4:40 pm
Post
by lpod100 » Fri Jun 24, 2005 4:16 am
yea, and how did you get the bunny in the last level to look all deformed? i thought .solids where currently unchangable.
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Fri Jun 24, 2005 5:39 am
lpod100 wrote:yea, and how did you get the bunny in the last level to look all deformed? i thought .solids where currently unchangable.
He is deformed? o0 I never noticed that, maybe because of lag.
And a custom .solid isn't included in the download, so that can't be it!
Maybe you just got some random error...
-
lpod100
- Posts: 232
- Joined: Wed Jun 15, 2005 4:40 pm
Post
by lpod100 » Fri Jun 24, 2005 6:15 am
i don't know... the bad guy looked like Dark Helmet from Spaceballs, without the texture of course. he had a huge head and a really lanky body.
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Fri Jun 24, 2005 6:17 am
lpod100 wrote:i don't know... the bad guy looked like Dark Helmet from Spaceballs, without the texture of course. he had a huge head and a really lanky body.
Try again, is it still like that?
-
theblob
- Posts: 114
- Joined: Sun Jan 11, 2004 8:17 am
- Location: Random Randomness
Post
by theblob » Fri Jun 24, 2005 8:23 am
it looks as though the proportion and size have been edited, maybe it was changed when the map was made but if no one else has this "phenomenon" then i've got no idea
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Fri Jun 24, 2005 1:06 pm
theblob wrote:it looks as though the proportion and size have been edited, maybe it was changed when the map was made but if no one else has this "phenomenon" then i've got no idea
Pehenehonoeusomonomoneus? You mean X1337?
-
Guest
Post
by Guest » Fri Jun 24, 2005 5:28 pm
cant someone change the sword on sword/ sword on staff sound to accompany the starwars theme? that would be awesome
-
Lycanthrope
- Bunnyface!
- Posts: 82
- Joined: Tue Dec 21, 2004 1:33 am
- Location: Swat, PA
-
Contact:
Post
by Lycanthrope » Fri Jun 24, 2005 6:01 pm
theblob wrote:it looks as though the proportion and size have been edited, maybe it was changed when the map was made but if no one else has this "phenomenon" then i've got no idea
I don't know about it happening as a bug, but you can do it yourself by changing Turner's proportions in debug mode.
-
lpod100
- Posts: 232
- Joined: Wed Jun 15, 2005 4:40 pm
Post
by lpod100 » Fri Jun 24, 2005 6:53 pm
but its not turner, its the bad guy, and its only happening in that one level
-
theblob
- Posts: 114
- Joined: Sun Jan 11, 2004 8:17 am
- Location: Random Randomness
Post
by theblob » Fri Jun 24, 2005 7:35 pm
Lycanthrope wrote:
I don't know about it happening as a bug, but you can do it yourself by changing Turner's proportions in debug mode.
i realise that but if it didnt happen to anyone else and lpod didnt edit the proportions and size then it is weird.
-
levbot
- mad tweaker
- Posts: 336
- Joined: Thu May 05, 2005 7:02 pm
- Location: berkeley, CA
-
Contact:
Post
by levbot » Sat Jun 25, 2005 7:05 pm
IM BACK!!!!!!!
now to change proportions in debug in the console type proportion a b c d
a-head
b-body
c-arm
d-arm
so mine ios like "proportion 2 .7 .7 .7"