Overgrowth Finished?

Anything related to Wolfire Games and/or its products
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underthedeep
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Re: Overgrowth Finished?

Post by underthedeep » Wed Nov 06, 2013 7:08 pm

I personally don't think the new console generation is going to interfere with their built from scratch engine at all. I don't think it's going to interfere with the communities desire to play around with it for years to come either.

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Korban3
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Re: Overgrowth Finished?

Post by Korban3 » Fri Nov 08, 2013 6:46 pm

Source is a good example of that.
It's still being used a ton because it works really well. Considering David is working on dialogue stuff right now, I can't imagine they aren't making any progress towards a complete game.

Mischief Maker
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Re: Overgrowth Finished?

Post by Mischief Maker » Mon Nov 25, 2013 11:46 am

Korban3 wrote:Source is a good example of that.
It's still being used a ton because it works really well.
Source was also connected to Half-Life 2, which was a major force driving its adoption. I still say Cortex Command, which is a modder's dream, is a better analogy to Overgrowth.

I would be way more excited to see videos talking about the combat system, and avoiding the lategame problem in Lugaru where ultimately the wolf fights felt like playing "rock paper scissors" against the computer than cutscene functionality. BECAUSE GOD KNOWS I WANT TO PLAY A GAME ABOUT FURRIES FOR THE PLOT!

xzener
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Re: Overgrowth Finished?

Post by xzener » Thu Nov 28, 2013 3:34 am

I think it'd be cool for Turner's story, and maybe a Skyrim-Type story, where you can choose your race, group (in case if you want to be a wolf for the rabbits) and shops would populate cities, the game would be open world, and Jeff talked about useful animals in a fact video, so there might be fishing for fish, sharks, and if he isn't a boss fight, WHALEMAN!!!

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