Looking at my older animations, it's because I suck at fighting.
But fighting is cool and fun to make, so I'm going to make another fighting animation.. With a twist...
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Code: Select all
Fighter fighter = Fighters.getByID( Fighters.PLAYER_1 )
Action action = Actions.getByID( Actions.IDLE_ACTION )
while( true ){
action.nextFrame()
if( action.isFinished() ) action = Actions.getByID( Actions.IDLE_ACTION )
foreach( key in Keys ) do{
if( key.isPressed() and Actions.keys().contains( key ) )
action = Actions.getActionByKey( key )
}
Scene.applyFrameForFighter( fighter, action.currentFrame() )
}
If that is truly done in pivot, that is absolutely aMAZING o-oinvertin wrote:http://www.filecram.com/files/Goodbye-Del.gif
A good goalinvertin wrote:
I don't know who Del is, but this is how I want my animations to be.
It takes practise. I'm pretty sure you can, though..invertin wrote: WHY CAN'T I BE THAT GOOD!?
Yeah... I agree.invertin wrote: ;.;

Now you're just showing off.Glabbit wrote:If that is truly done in pivot, that is absolutely aMAZING o-oinvertin wrote:http://www.filecram.com/files/Goodbye-Del.gifA good goalinvertin wrote:
I don't know who Del is, but this is how I want my animations to be.It takes practise. I'm pretty sure you can, though..invertin wrote: WHY CAN'T I BE THAT GOOD!?Yeah... I agree.invertin wrote: ;.;