Post
by F50 » Fri Dec 31, 2010 6:45 pm
Awesome campaign, just finished it. However there are some bugs that could potentially use attention.
The armory, along with a few other areas in the palace suffers from color bleeding (you see the ground texture instead of the rock), I do not know why.
The beginning of the bridge level spawned with a mountain inside the bridge proper (although apparently I was able to wade through the offending solid rock), and getting on the bridge in the first place required ten attempts, because the ramp leading up to the bridge did not fully lead up to the bridge.
Level 17 is the worst though, mostly because if the rabbits (including yourself) jump or are thrown off of the platforms they don't die. It is also possible (and possible to accidentally) to throw dante off of the platform (or just let him jump off) and then follow him down and use the spinecrusher.
Surprisingly, the platformer stuff is done quite well in the sky temple itself, except for the fact that some (particularly a group of three of them) will happily walk off of the platforms to their death.
This isn't really a bug but in the second-last level, the one with four wolves each of whom can one-hit you to death and yet can survive rabbit kicks into a wall (?!). Well, I eventually gave up and just threw them them all off of the bridge to nowhere. Is this intended? If not, how the heck can you reliably defeat them? On another note, why does that bridge exist anyways?
Finally the world-map gets really messy, and there are a lot of lines that simply should not be connected. This is completely the engine's problem, something which I may decide to write into the engine myself, should I find the time.
Don't let this get to you however, the campaign is awesome.