Huh? It's a case of reverse engineering in which everyone wins, as I see it. If Wolfire Software objects to anyone figuring out animation magic in Lugaru, by all means, drop a hint. Until that happens, I simply assume that everything goes.Count Roland wrote:are we even allowed to try and figure that part out?
The team just recently mentioned the awesomeness of Silb's RE efforts regarding dialogue and campaigns on the blog, so I don't think there's any reason to think they object to this public dissection of Lugaru. David even posted some info when I took my first stabs at figuring out the solid format.
Well, thanks for the kind words, I guess. I'm actually a broken man, so it's interesting to see you talking of me as a hero. Maybe I will visit the IRC sometime, I do it occasionally anyway.btw rudel you're still my forum hero you should hang out on irc sometime.
Well, to be honest, I don't know, but it's quite possible. All one would have to do is modify vertex coordinates. I'd have to write a prototype to verify.Stromboli wrote:I just thought of something.
You said that we can't change the number of indices and all that stuff, right? Similar to how a texture will go all weird if you change things if you edit it after UV mapping?
Could we modify the existing turner model, i.e. scaling out arms and such for fluffy clothing and armor?
That prototype would let all indices alone. And it wouldn't convert to X or whatever, one would just alter vertex coordinates.
It's a neat idea, I think it could work.

