A game team.

Anything else
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Sandurz
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Re: A game team.

Post by Sandurz » Thu Dec 31, 2009 5:10 pm

Prolect wrote:
Sandurz wrote:Prolect, do you realize hiring requires money, right?
I will be dividing profits among my team.
As long as you make sure they know that, I think that would be alright. Unfortunately, I don't think anybody will offer help until you tell them what it actually IS. Might as well tell us now, and we can give you feedback.

Prolect
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Re: A game team.

Post by Prolect » Thu Dec 31, 2009 5:22 pm

Glabbit wrote:Well, I suppose that works too...
The whole story is now posted if you were curious :)

Prolect
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Re: A game team.

Post by Prolect » Thu Dec 31, 2009 5:23 pm

Sandurz wrote:
Prolect wrote:
Sandurz wrote:Prolect, do you realize hiring requires money, right?
I will be dividing profits among my team.
As long as you make sure they know that, I think that would be alright. Unfortunately, I don't think anybody will offer help until you tell them what it actually IS. Might as well tell us now, and we can give you feedback.
I just posted the entire plot. You can read it.

Prolect
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Re: A game team.

Post by Prolect » Thu Dec 31, 2009 5:25 pm

Armored_Wolf wrote:
m3nace wrote:shouldn't you tell us about it first?
Seconded.
go ahead, i just posted the entire plot

Prolect
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Re: A game team.

Post by Prolect » Thu Dec 31, 2009 5:26 pm

m3nace wrote:shouldn't you tell us about it first?
I just posted the entire plot, go ahead and look.

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Grayswandir
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Re: A game team.

Post by Grayswandir » Thu Dec 31, 2009 5:29 pm

You should at least tell people what the basic idea is...

example: its a shooter with guns and you kill evil green space monkeys with them.

You really don't have to tell them much more than that, but at least the interested parties know what they're going to be working on now.
Asking people for help and then refusing to them what you're asking for help with seems counter-productive.

Prolect
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Re: A game team.

Post by Prolect » Thu Dec 31, 2009 5:30 pm

Grayswandir wrote:You should at least tell people what the basic idea is...

example: its a shooter with guns and you kill evil green space monkeys with them.

You really don't have to tell them much more than that, but at least the interested parties know what they're going to be working on now.
Asking people for help and then refusing to them what you're asking for help with seems counter-productive.
Well, I just posted everything so whatever.

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TimelyToga
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Re: A game team.

Post by TimelyToga » Fri Jan 01, 2010 12:04 am

i think he means what genre the game is and the general mechanics of how u will play the game

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Endoperez
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Re: A game team.

Post by Endoperez » Fri Jan 01, 2010 12:31 am

You can't do this as your first project, or first big project.


You can make games, but you have to start small. Use an existing engine or program, look for tutorials, do everything yourself until you're good. You could make Flash games, but you'd have to script (=program) the game logic yourself, and draw anything more complicated than boxes and stars and circles. If you're a good drawer, you could make flash animations. If you're interested in 3D stuff, you could learn to use Unity 3D (free game engine), but you'd have to script and program the game yourself. Unity can handle drawing the graphics and changing between animations and physics and lights and mouse/keyboard/joystick/controller input and other such stuff, but you have to make characters, weapons, inventory, save points, controls, movement speed etc etc yourself, and you would have to start from something very simple.

It might be easier to start changing and modding an existing game, instead of making a new one. Unreal engine has lots of tutorials available for it very cheap, I think there's a version of Unreal that comes with a bunch of video tutorials explaining everything from building a level to lights to particle effects to AI pathfinding to scripting and more.

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TheBigCheese
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Re: A game team.

Post by TheBigCheese » Fri Jan 01, 2010 1:19 am

So, you want a fully capable team of programmers, modelers, and animators to make your dream game for no pay, and you'll be "the ideas person"?

Life doesn't work that way. The game you laid out would be massively more complex than Overgrowth, and look how long it's taken David to get to the point he's at with programming OG. Why should anyone even trust you? You're not paying them (promising profit cuts doesn't cut it), they have no clue who you are, and have no reason to even need an "ideas person". Maybe it doesn't seem this way, but programmers have a fair amount of ideas for games too; they don't need someone to think up one for them.

Also, your game has basically already been made as a multiplayer hl2 mod. The Hidden Source pits 8 members of a Special Forces squad against Subject 617. Subject 617 was a military experiment gone wrong, who is fighting back against his captors with only a knife and a few homemade grenades. Subject 617 is mostly invisible, but can be seen more easily when moving.

Trust me, every time you think you have a great idea, you find out a few months later that it's already been done.

Prolect
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Re: A game team.

Post by Prolect » Fri Jan 01, 2010 5:42 am

Endoperez wrote:You can't do this as your first project, or first big project.


You can make games, but you have to start small. Use an existing engine or program, look for tutorials, do everything yourself until you're good. You could make Flash games, but you'd have to script (=program) the game logic yourself, and draw anything more complicated than boxes and stars and circles. If you're a good drawer, you could make flash animations. If you're interested in 3D stuff, you could learn to use Unity 3D (free game engine), but you'd have to script and program the game yourself. Unity can handle drawing the graphics and changing between animations and physics and lights and mouse/keyboard/joystick/controller input and other such stuff, but you have to make characters, weapons, inventory, save points, controls, movement speed etc etc yourself, and you would have to start from something very simple.

It might be easier to start changing and modding an existing game, instead of making a new one. Unreal engine has lots of tutorials available for it very cheap, I think there's a version of Unreal that comes with a bunch of video tutorials explaining everything from building a level to lights to particle effects to AI pathfinding to scripting and more.
I know this already. But why can't I make it?

Prolect
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Re: A game team.

Post by Prolect » Fri Jan 01, 2010 5:45 am

TheBigCheese wrote:So, you want a fully capable team of programmers, modelers, and animators to make your dream game for no pay, and you'll be "the ideas person"?

Life doesn't work that way. The game you laid out would be massively more complex than Overgrowth, and look how long it's taken David to get to the point he's at with programming OG. Why should anyone even trust you? You're not paying them (promising profit cuts doesn't cut it), they have no clue who you are, and have no reason to even need an "ideas person". Maybe it doesn't seem this way, but programmers have a fair amount of ideas for games too; they don't need someone to think up one for them.

Also, your game has basically already been made as a multiplayer hl2 mod. The Hidden Source pits 8 members of a Special Forces squad against Subject 617. Subject 617 was a military experiment gone wrong, who is fighting back against his captors with only a knife and a few homemade grenades. Subject 617 is mostly invisible, but can be seen more easily when moving.

Trust me, every time you think you have a great idea, you find out a few months later that it's already been done.
1. Apparently TimelyToga is fine with profit cuts and he is all I need.
2. This game has hardly any multiplayer so what the fuck are you talking about?
3. Are you fucking retarded or something? That sounds nothing like my game.
4. i KNOW no one has every done anything like this. About .00000001 percent is somewhat similiar to Mary Shelly's Frankenstien. Please do not post on this forum topic again.

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m3nace
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Re: A game team.

Post by m3nace » Fri Jan 01, 2010 5:51 am

creating a game from scratch, when you've never even tried creating one, is quite a mouth full. I'd also suggest trying to mod another game, before trying to create your masterpiece.

Take art for example, i doubt Michelangelo started painting the Sistine Chapel, when he had just learned drawing.

Try modding some games first, there aren't many people out there that are willing to get hired by a guy that only has an idea, that kinda makes you the plot-writer and everyone else the heads of team.
I'd suggest starting off with Unreal-engine or source, both are great for a start.
I know this already. But why can't I make it?
because you need at least a little training before you take on an army.
And also because it's gonna be hard to find people willing to do the work for you :/

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Endoperez
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Re: A game team.

Post by Endoperez » Fri Jan 01, 2010 6:40 am

Prolect wrote:I know this already. But why can't I make it?
You can't make it as your first game, because you need experience first.

I might have missed something, but I thought you needed more than one person's help. It sounded like you only had an idea, no previous experience making games and no previous experience organizing things. If you do have experience (from your replies it seems you do), I missed it from your post. I meant that without previous game-making and/or group-leading experience, a person can't get an online group to make a good game.

I hope you'll get your game done. If you don't, I hope you'll keep trying and succeed later. You learn by trying, after all.

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Glabbit
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Re: A game team.

Post by Glabbit » Fri Jan 01, 2010 7:41 am

...did no-one else notice that quadruple post? xD

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