Unofficial alpha 76, weekly build
Unofficial alpha 76, weekly build
The unofficial, alpha 76 leaked build is here!
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast US mirror 1 fast EU mirror 1 fast EU mirror 2
Mac: slow original fast US mirror 1 fast EU mirror 1 fast EU mirror 2
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!
Subscribe to the dev blog!
We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast US mirror 1 fast EU mirror 1 fast EU mirror 2
Mac: slow original fast US mirror 1 fast EU mirror 1 fast EU mirror 2
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!
Subscribe to the dev blog!
We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.
Re: Unofficial alpha 76, weekly build
Only an .exe installer? Hmm...
Re: Unofficial alpha 76, weekly build
Yeah, should be better than the msi one
Re: Unofficial alpha 76, weekly build
Better as in not taking 5-10 minutes to install, right?Jeff wrote:Yeah, should be better than the msi one
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Re: Unofficial alpha 76, weekly build
Desert stronghold continues to fail for me.
Also is it just me or do the forgotten plains have blue flourescent paint spilled all over them? I ask because it's textured and all, but seems really out of place.
Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
Everything else works smoothly as always
Also is it just me or do the forgotten plains have blue flourescent paint spilled all over them? I ask because it's textured and all, but seems really out of place.
Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
Everything else works smoothly as always
Re: Unofficial alpha 76, weekly build
I don't know the shortcut to enable him.PurePareidolia wrote:Desert stronghold continues to fail for me.
Also is it just me or do the forgotten plains have blue flourescent paint spilled all over them? I ask because it's textured and all, but seems really out of place.
Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
Everything else works smoothly as always
Re: Unofficial alpha 76, weekly build
I am not sure, if I understood you right, but have you tried to change the resolution and/or go fullscreen? Maybe that will fix that problem.PurePareidolia wrote: Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
Re: Unofficial alpha 76, weekly build
yea, i have the same problemPurePareidolia wrote:we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
the first two sections of the menu are missing
Re: Unofficial alpha 76, weekly build
One of the numbers, probably 8.Toby wrote:I don't know the shortcut to enable him.PurePareidolia wrote:Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
Re: Unofficial alpha 76, weekly build
John said that the editor is stuck in animate/rigging mode for now.
Yeah, it is, John already helped me, still thanks.Endoperez wrote:One of the numbers, probably 8.Toby wrote:I don't know the shortcut to enable him.PurePareidolia wrote:Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
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- Joined: Mon Jan 18, 2010 9:34 pm
Re: Unofficial alpha 76, weekly build
"Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible."
Can you just add "HAHAHA" to the end rather than the text above. Its has the same meaning to me.
Can you just add "HAHAHA" to the end rather than the text above. Its has the same meaning to me.
Re: Unofficial alpha 76, weekly build
I have Plant bugs
The alpha is broken i think.......
http://s1.directupload.net/images/100502/253ynu7n.jpg
this texture fail i found too
http://s10.directupload.net/images/100502/bfzs9eb5.jpg
and by the way i have fps from 90-1000 yes 1000 and this only when i make nothing......
please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.
but i think you can do it
The alpha is broken i think.......
http://s1.directupload.net/images/100502/253ynu7n.jpg
this texture fail i found too
http://s10.directupload.net/images/100502/bfzs9eb5.jpg
and by the way i have fps from 90-1000 yes 1000 and this only when i make nothing......
please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.
but i think you can do it
Re: Unofficial alpha 76, weekly build
What's wrong with the UV mapping? Are you saying the models are poorly unwrapped?Seradest wrote:please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.
Re: Unofficial alpha 76, weekly build
Endoperez wrote:What's wrong with the UV mapping? Are you saying the models are poorly unwrapped?Seradest wrote:please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.
no no ^^
see at the plant pics
Re: Unofficial alpha 76, weekly build
All of your problems could be from problems with alpha channel. I'm not sure how UVs come into that problem...