Unofficial alpha 76, weekly build

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Jeff
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Unofficial alpha 76, weekly build

Post by Jeff » Tue Apr 27, 2010 1:27 am

The unofficial, alpha 76 leaked build is here!

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these links (please use the mirrors!)

Win (exe): slow original fast US mirror 1 fast EU mirror 1 fast EU mirror 2
Mac: slow original fast US mirror 1 fast EU mirror 1 fast EU mirror 2

Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. :D

Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!

Subscribe to the dev blog!

We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.

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Endoperez
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Re: Unofficial alpha 76, weekly build

Post by Endoperez » Tue Apr 27, 2010 1:51 am

Only an .exe installer? Hmm...

Jeff
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Re: Unofficial alpha 76, weekly build

Post by Jeff » Tue Apr 27, 2010 2:59 am

Yeah, should be better than the msi one

Chubaka
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Re: Unofficial alpha 76, weekly build

Post by Chubaka » Tue Apr 27, 2010 4:36 am

Jeff wrote:Yeah, should be better than the msi one
Better as in not taking 5-10 minutes to install, right?

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Re: Unofficial alpha 76, weekly build

Post by PurePareidolia » Tue Apr 27, 2010 6:49 am

Desert stronghold continues to fail for me.

Also is it just me or do the forgotten plains have blue flourescent paint spilled all over them? I ask because it's textured and all, but seems really out of place.

Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.

Everything else works smoothly as always

Toby
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Re: Unofficial alpha 76, weekly build

Post by Toby » Tue Apr 27, 2010 12:49 pm

PurePareidolia wrote:Desert stronghold continues to fail for me.

Also is it just me or do the forgotten plains have blue flourescent paint spilled all over them? I ask because it's textured and all, but seems really out of place.

Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.

Everything else works smoothly as always
I don't know the shortcut to enable him. :(

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tokage
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Re: Unofficial alpha 76, weekly build

Post by tokage » Tue Apr 27, 2010 1:11 pm

PurePareidolia wrote: Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
I am not sure, if I understood you right, but have you tried to change the resolution and/or go fullscreen? Maybe that will fix that problem.

Ottster
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Re: Unofficial alpha 76, weekly build

Post by Ottster » Tue Apr 27, 2010 1:39 pm

PurePareidolia wrote:we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
yea, i have the same problem
the first two sections of the menu are missing

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Endoperez
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Re: Unofficial alpha 76, weekly build

Post by Endoperez » Tue Apr 27, 2010 1:43 pm

Toby wrote:
PurePareidolia wrote:Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
I don't know the shortcut to enable him. :(
One of the numbers, probably 8.

Toby
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Re: Unofficial alpha 76, weekly build

Post by Toby » Tue Apr 27, 2010 3:02 pm

John said that the editor is stuck in animate/rigging mode for now.
Endoperez wrote:
Toby wrote:
PurePareidolia wrote:Also we seem to be down to half the map editor menu for some reason - I have to use hotkeys to enable Robbert.
I don't know the shortcut to enable him. :(
One of the numbers, probably 8.
Yeah, it is, John already helped me, still thanks.

SlickMcRunFast
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Re: Unofficial alpha 76, weekly build

Post by SlickMcRunFast » Tue Apr 27, 2010 10:27 pm

"Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible."

Can you just add "HAHAHA" to the end rather than the text above. Its has the same meaning to me.

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Seradest
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Re: Unofficial alpha 76, weekly build

Post by Seradest » Sun May 02, 2010 5:18 pm

I have Plant bugs :cry:
The alpha is broken i think.......

http://s1.directupload.net/images/100502/253ynu7n.jpg

this texture fail i found too
http://s10.directupload.net/images/100502/bfzs9eb5.jpg

and by the way i have fps from 90-1000 yes 1000 and this only when i make nothing......

please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.

but i think you can do it :wink:

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Endoperez
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Re: Unofficial alpha 76, weekly build

Post by Endoperez » Mon May 03, 2010 12:54 am

Seradest wrote:please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.
What's wrong with the UV mapping? Are you saying the models are poorly unwrapped?

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Seradest
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Re: Unofficial alpha 76, weekly build

Post by Seradest » Mon May 03, 2010 9:42 am

Endoperez wrote:
Seradest wrote:please make a better mip mapping and with more levels that fade smooth in.
better UV mapping and Alpha Texture Blending.
What's wrong with the UV mapping? Are you saying the models are poorly unwrapped?

no no ^^

see at the plant pics

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Endoperez
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Re: Unofficial alpha 76, weekly build

Post by Endoperez » Mon May 03, 2010 10:45 am

All of your problems could be from problems with alpha channel. I'm not sure how UVs come into that problem...

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