Anything related to Wolfire Games and/or its products
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David
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by David » Sat Jun 18, 2005 2:15 pm
I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that I have not added yet like model loading.

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Blorx
- NOT A FRIGGIN PROGRAMMER
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by Blorx » Sat Jun 18, 2005 4:35 pm
Can you please start working on your new game? These shaders look almost too good.
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Jeff
- Evil Twin
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by Jeff » Sat Jun 18, 2005 4:43 pm
Blorx wrote:Can you please start working on your new game? These shaders look almost too good.
What do you think he is doing?!
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Lugaruman100
- The wolfire forum member with no title.
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by Lugaruman100 » Sat Jun 18, 2005 5:35 pm
Question, did you create that teapot or was it in the polygon/mesh create section of Cinema 4D? I like the shaders on the teapot and sphere's.
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zip
- lugaruguru
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by zip » Sat Jun 18, 2005 6:25 pm
He's only been working seriously on this engine for a week or two, developing a great game often takes over a year.
I think its the GLUT teapot actually.. david mentioned it being GLUT that made the teapot famous.
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Lycanthrope
- Bunnyface!
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by Lycanthrope » Sat Jun 18, 2005 7:44 pm
So pretty! Good job David!
(And hello again, Wolfire people!)
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David
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by David » Sun Jun 19, 2005 2:59 am
Crill3 wrote:OMGOMGOMGOMGOMGOMG NUMBER 3
You are starting to seem like Nemo in his rampage phase. In other words, stop spamming random meaningless junk on the forums or I will ban you.
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zip
- lugaruguru
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by zip » Sun Jun 19, 2005 7:11 am
We missed you lycanthrope :'(
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Nayr
- wicked bad-ass title
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by Nayr » Sun Jun 19, 2005 7:22 am
zip wrote:He's only been working seriously on this engine for a week or two, developing a great game often takes over a year.
I think its the GLUT teapot actually.. david mentioned it being GLUT that made the teapot famous.
not to brag, but... that was me.
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ridestowe
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by ridestowe » Sun Jun 19, 2005 7:50 am
Blorx wrote:Can you please start working on your new game? These shaders look almost too good.
ye need an engine for a game mate. the game is the easy part.
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zip
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by zip » Sun Jun 19, 2005 11:45 am
There is no easy part =p
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ridestowe
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by ridestowe » Sun Jun 19, 2005 6:52 pm
zip wrote:There is no easy part =p
from first hand experience in making a game, i can say that's a lie. making game models is easier than making art models in my opinion. so thats my definition of easy

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David
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by David » Sun Jun 19, 2005 7:44 pm
Except that you have to make so many of them

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ridestowe
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by ridestowe » Mon Jun 20, 2005 9:27 am
David wrote:Except that you have to make so many of them

aye but hopefully ye'll have my help on this next one

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Zantalos
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by Zantalos » Sat Feb 25, 2006 9:59 am
Those are some sweet light manipulations. So what is this gonna be planning for? Will their be some cool window effects or will this tie into some water reflections? Are we gonna be running into some nice crystal buildings or this fine tunning for some nice blood effects? It seems as if this is foreshadowing some great jewel designs but I'm not sure. Outstanding screenshots, I can only wonder what they'll be used for.