Phoenix Engine 6-18-05 Model loading

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David
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Phoenix Engine 6-18-05 Model loading

Post by David » Sat Jun 18, 2005 11:50 pm

I added a 3ds model loading class, and got a free male and female human model from the Open3Dproject.

Image

Image
Last edited by David on Wed Jun 22, 2005 1:16 am, edited 1 time in total.

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Crill3
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Post by Crill3 » Sun Jun 19, 2005 1:16 am

OMGOMGOMGOMGOMG NUMBER 2!

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ridestowe
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Post by ridestowe » Sun Jun 19, 2005 7:49 am

is that chrome or glass? it looks like glass to me, and that'd rock if it was. (for the shader i mean)

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Lugaruman100
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Post by Lugaruman100 » Sun Jun 19, 2005 10:13 am

I didn't know models that have high of a polygon count in your engine.

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Post by Nayr » Sun Jun 19, 2005 11:14 am

*whistles* nice fps count, too.
Last edited by Nayr on Mon Jun 20, 2005 9:33 am, edited 1 time in total.

zip
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Post by zip » Sun Jun 19, 2005 11:43 am

Keep in mind that at this point that isn't a game, all its rendering is a high poly model, skybox and the shaders.
When you have to manage terrain, animation, all the game logic and 10 characters running around on screen performance drops quite a bit.

That being said, it looks damn sexy ^_^

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Post by David » Sun Jun 19, 2005 12:04 pm

The top one is chrome, the next one is glass.

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ridestowe
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Post by ridestowe » Sun Jun 19, 2005 6:46 pm

Lugaruman100 wrote:I didn't know models that have high of a polygon count in your engine.
technically, he could load a really high def model into there. second of all, i'm sure it's just a test and that his game chars wont be anything near that high poly because textuyring can do that much on it's own.

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Post by David » Sun Jun 19, 2005 7:41 pm

That is correct; in-game characters will have fewer polygons, but probably look like they have more.

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Lugaruman100
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Post by Lugaruman100 » Sun Jun 19, 2005 10:50 pm

So when you are making your next game on this new engine the main character models will not look as good as these screenshots?

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Post by David » Sun Jun 19, 2005 11:37 pm

The main character models will look better, but probably less shiny and transparent 8)

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Post by ridestowe » Mon Jun 20, 2005 9:26 am

David wrote:The main character models will look better, but probably less shiny and transparent 8)
new enemy: glass man!

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Post by zip » Mon Jun 20, 2005 10:18 am

And you play gustav, the opera singer ^_^

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Lugaruman100
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Post by Lugaruman100 » Mon Jun 20, 2005 12:14 pm

I'll play an Alchemist.

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ridestowe
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Post by ridestowe » Mon Jun 20, 2005 1:44 pm

i'd be so down playing as a glass guy.

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