I am going away for two weeks, but I will bring my computer so I can continue to work on this; though I might not be adding a major feature every day like I am now.
Phoenix Engine 6-21-05 Per-pixel lighting
Phoenix Engine 6-21-05 Per-pixel lighting
I added lighting shaders to render lights per-pixel rather than per-vertex; This allows for diffuse and specular bump mapping as well as an unlimited number of light sources.
I am going away for two weeks, but I will bring my computer so I can continue to work on this; though I might not be adding a major feature every day like I am now.


I am going away for two weeks, but I will bring my computer so I can continue to work on this; though I might not be adding a major feature every day like I am now.
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MelodyLaughter
- Feral Cat
- Posts: 57
- Joined: Wed Nov 19, 2003 10:38 pm
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Lycanthrope
- Bunnyface!
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- Joined: Mon Dec 20, 2004 10:33 pm
- Location: Swat, PA
