Anything related to Wolfire Games and/or its products
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David
- Project Leader
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by David » Mon Aug 01, 2005 3:36 pm
I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again.
I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending.

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zip
- lugaruguru
- Posts: 1820
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- Location: USA, Missouri
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by zip » Mon Aug 01, 2005 4:30 pm
Nice, no obvious geometry like there was in Lugaru.
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ridestowe
- Posts: 161
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- Location: vermont!
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by ridestowe » Mon Aug 01, 2005 7:35 pm
i dont know if i'd go as far to say that zip. i see a few ridges at the top, but thats unavoidable
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Jeff
- Evil Twin
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- Location: San Francisco, CA
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by Jeff » Mon Aug 01, 2005 9:56 pm
The grass engine in Lugaru is going to be insane.
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Jeff
- Evil Twin
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by Jeff » Mon Aug 01, 2005 9:57 pm
Oh yeah, the tree technology is going to be jaw-dropping too.
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Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 6:40 pm
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by Lugaruman100 » Mon Aug 01, 2005 10:15 pm
Trees, let me guess..... The leaves will have polygons unstead of foliage?
By the way david, it would be cool to see a screenshot in wireframe mode, possibly faces?
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ridestowe
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by ridestowe » Tue Aug 02, 2005 8:37 am
Lugaruman100 wrote:Trees, let me guess..... The leaves will have polygons unstead of foliage?
realistically you really cant have that. it will probably be the same a the first engine but obviously made with more time and effort. the grass should look good but if you want it to run on an average computer don't hope for anything 'insane'
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Nayr
- wicked bad-ass title
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- Joined: Wed Jul 07, 2004 7:35 am
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by Nayr » Tue Aug 02, 2005 9:23 am
Are you using 8-bit, 16-bit, or 32-bit channels for the heightmap, if indeed you are using one.
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zip
- lugaruguru
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by zip » Tue Aug 02, 2005 10:21 am
Lugaruman100 wrote:Trees, let me guess..... The leaves will have polygons unstead of foliage?
By the way david, it would be cool to see a screenshot in wireframe mode, possibly faces?
Foliage = Leaves.
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Lugaruman100
- The wolfire forum member with no title.
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- Joined: Fri Jan 30, 2004 6:40 pm
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by Lugaruman100 » Tue Aug 02, 2005 10:56 am
Why I said that was because I do recall that to make foliage you need to use a polygon plane. So if david wanted to, he could just use more polygons inorder to shape the leaves instead of using just a polygon plane.
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Nayr
- wicked bad-ass title
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by Nayr » Tue Aug 02, 2005 2:56 pm
you mean drawing the individual leaves as polygons instead of a tree as a trunk and two polygons.
[edit]looking at your location, I heavily doubt you get to be on the staff with an avatar like that.[/edit]
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Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 6:40 pm
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by Lugaruman100 » Tue Aug 02, 2005 3:49 pm
Nayr wrote:you mean drawing the individual leaves as polygons instead of a tree as a trunk and two polygons.
Of course thats what I meant.
Nayr wrote:looking at your location, I heavily doubt you get to be on the staff with an avatar like that.
The avatar is from bleach, it has nothing to do with my location. Besides people don't mind my icon, after all, there are admins on this site who are anime fans.
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hdlsa
- fruit salad
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by hdlsa » Tue Aug 02, 2005 6:21 pm
I dont like it lol. I dont mind anime, just the animation itself is kinda stupid and I dont like how his chin is so pointy.
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ridestowe
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by ridestowe » Tue Aug 09, 2005 5:57 am
hdlsa wrote:I dont like it lol. I dont mind anime, just the animation itself is kinda stupid and I dont like how his chin is so pointy.
like your avatar is much better

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Chameleon
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by Chameleon » Tue Aug 09, 2005 7:53 pm
ridestowe wrote:hdlsa wrote:I dont like it lol. I dont mind anime, just the animation itself is kinda stupid and I dont like how his chin is so pointy.
like your avatar is much better

I agree... It's funny.
I'm actually a Jesus Freak, but I didn't get that PlayStation deal...
