Search found 11 matches

by ahruman
Fri Dec 11, 2009 6:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 56 weekly build
Replies: 21
Views: 3653

Re: Unofficial, alpha 56 weekly build

Same crash as above (OS X 10.6), but more specifically: Thread 3 Crashed: 0 com.apple.Awesomium 0x00b15418 WTF::IdentityHashTranslator<WebCore::Node*, std::pair<WebCore::Node*, v8::Object*>, WTF::PtrHash<WebCore::Node*> >::equal(WebCore::Node* const&, WebCore::Node* const&) + 14 1 com.apple....
by ahruman
Fri Jan 30, 2009 7:41 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 11 weekly build
Replies: 37
Views: 6897

Re: Unofficial, alpha 11 weekly build

It’d be useful if rotate and scale worked on whole groups rather than their elements.
by ahruman
Wed Jan 14, 2009 4:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 9 Links
Replies: 26
Views: 4263

Re: Alpha 9 Links

I am pretty sure that the 10.4 compatibility issues are due to Google Chrome. Nope, the problem is very definitely that you’re building against the 10.5 SDK instead of the 10.4u SDK. I’m pretty sure I told you how to fix that in IRC last week. ;-) Could be you only made the changes in one configura...
by ahruman
Thu Jan 08, 2009 6:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 35296

Re: The Bugs Thread

I cant use the alpha version because I cant enter my key! The reason: I cant type a "/" on my german keyboard layout (I could actualy, but not in the alpha) In Mac OS X, the alpha code (including e-mail address, followed by a line break) ends up in a file named “localcode.txt” at ~/Librar...
by ahruman
Tue Jan 06, 2009 11:47 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 8 Links!
Replies: 15
Views: 2917

Re: Alpha 8 Links!

A8 consistently crashes on startup (iMac Core 2 Duo, OS X 10.5.6, old cache removed). The crash is triggered on thread 6 in Engine::LoadLevel(), when GOMP_parallel_start+17 (part of gcc’s OpenMP implementation) jumps to 0xFFFFFFFF (presumably a bogus function pointer). Generally, this leads to an ab...
by ahruman
Mon Dec 29, 2008 1:40 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 6 Links!
Replies: 20
Views: 3482

Re: Alpha 6 Links!

Jeff wrote:
ahruman wrote:For Mac OS X, the cache lives at ~/Library/Application Support/Lugaru 2/Data/.
Incidentally, this is the wrong place. It should be in ~/Library/Caches/Overgrowth/. The primary practical difference is that ~/Library/Caches is excluded from Time Machine backups.
by ahruman
Thu Dec 11, 2008 10:48 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 4 Links!
Replies: 14
Views: 2590

Re: Alpha 4 Links!

yamamonkey wrote:Have any of the problems with the previous builds been addressed?
Yes, the syntax error in the firstterain.frag shader has been fixed.
by ahruman
Tue Dec 09, 2008 1:22 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 35296

Re: The Bugs Thread

The Z-fighting issue I mentioned before remains.
by ahruman
Mon Dec 08, 2008 9:31 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 4 Links!
Replies: 14
Views: 2590

Re: Alpha 4 Links!

For Mac OS X, the cache lives at ~/Library/Application Support/Lugaru 2/Data/.
by ahruman
Thu Dec 04, 2008 2:39 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 35296

Re: The Bugs Thread

tekn04 wrote:Weird angular lines are coming from the leaves of the joshua tree:
This one can be fixed by editing alpha map of the texture (Data/Textures/Plants/Trees/Joshua_Color.tga). Open it in any editor which can edit the alpha channel directly and the problem should be obvious.
by ahruman
Tue Dec 02, 2008 5:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 35296

Re: The Bugs Thread

In A3 for Mac OS X, I’m getting: OpenGL error: On line 904 of terrain.cpp: Framebuffer error Error(s) in Data/GLSL/firstterain.frag: ERROR: 0:9: '=' : cannot convert from 'const int' to '3-component vector of float' (followed by a GLSL link error) OpenGL error: On line 398 of graphics.cpp: Invalid o...